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Exploring Collaboration in Multiplayer Gamification: A Systematic Literature Review
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Exploring Collaboration in Multiplayer Gamification: A Systematic Literature Review (2024)Exploring Collaboration in Multiplayer Ga…Virtual reality and gamification in education: a systematic review (2024)Virtual reality and gamificat…PRISMA2020 : An R package and Shiny app for producing PRISMA 2020‐compliant flow diagrams, with interactivity for optimised digital transparency and Open Synthesis (2022)PRISMA2020 : An R package and…Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies (2022)Augmented Reality and Gamific…Towards understanding the effects of individual gamification elements on intrinsic motivation and performance (2015)Towards understanding the eff…Gamification in theory and action: A survey (2014)Gamification in theory and ac…Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…Gamification (2012)GamificationA social gamification framework for a K-6 learning platform (2012)A social gamification framewo…On the Functional Properties of Perceived Self-Efficacy Revisited (2011)On the Functional Properties …From game design elements to gamefulness (2011)From game design elements to …An Educational Psychology Success Story: Social Interdependence Theory and Cooperative Learning (2009)An Educational Psychology Suc…New Developments in Social Interdependence Theory (2005)New Developments in Social In…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Addressing first- and second-order barriers to change: Strategies for technology integration (1999)Addressing first- and second-…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self…Interaction between Learning and Development (1980)Interaction between Learning …The culture of the school and the problem of change (1971)The New Meaning of Educational Change (1991)Teacher pedagogical beliefs: The final frontier in our quest for technology integration? (2005)Integrating technology into K-12 teaching and learning: current knowledge gaps and recommendations for future research (2006)The New Meaning of Educational Change (2010)Teacher beliefs and technology integration practices: A critical relationship (2012)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Rules of Play: Game Design Fundamentals (2003)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Handbook of Social Psychology (1969)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Benefits of collaborative learning (2012)Putting Education in “Educational” Apps (2015)Conducting Educational Design Research (2018)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Self-efficacy: the exercise of control (1997)Self-Efficacy: The Exercise of Control (1999)Teachers’ self-efficacy, personality, and teaching effectiveness: A meta-analysis (2014)Personality and Individual Differences (2015)Toward a Psychology of Human Agency: Pathways and Reflections (2018)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)PRISMA 2020 and PRISMA-S: common questions on tracking records and the flow diagram (2021)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)AI in the Workplace: A Systematic Review of Skill Transformation in the Industry (2024)Generative AI and Academic Integrity in Higher Education: A Systematic Review and Research Agenda (2025)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)The Gamification of Learning: a Meta-analysis (2019)Learning as dialogue: The dependence of learner autonomy on teacher autonomy (1995)Measuring Student Engagement in the Online Course: The Online Student Engagement Scale (OSE) (2015)The Constant Comparative Analysis Method Outside of Grounded Theory (2015)
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References

  • 1985Intrinsic Motivation and Self-Determination in Human Behavior28,751 cited
  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions22,043 cited
  • 2011From game design elements to gamefulness11,928 cited
  • 2022PRISMA2020 : An R package and Shiny app for producing PRISMA 2020‐compliant flow diagrams, with interactivity for optimised digital transparency and Open Synthesis4,203 cited
  • 2009An Educational Psychology Success Story: Social Interdependence Theory and Cooperative Learning3,718 cited
  • 2011On the Functional Properties of Perceived Self-Efficacy Revisited3,053 cited
  • 2014Gamification in theory and action: A survey2,989 cited
  • 1999Addressing first- and second-order barriers to change: Strategies for technology integration2,511 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance2,383 cited
  • 1980Interaction between Learning and Development2,171 cited
  • 2015Towards understanding the effects of individual gamification elements on intrinsic motivation and performance1,240 cited
  • 2012A social gamification framework for a K-6 learning platform953 cited
  • 2012Gamification861 cited
  • 2005New Developments in Social Interdependence Theory

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860 cited
  • 2024Virtual reality and gamification in education: a systematic review560 cited
  • 2022Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies524 cited
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