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An AI Guide to Enhance Accessibility of Social Virtual Reality for Blind People
6 references·2 citing·32 second hop
An AI Guide to Enhance Accessibility of Social Virtual Reality for Blind People (2024)An AI Guide to Enhance Accessibility of S…Opportunities for Accessible Virtual Reality Design for Immersive Musical Performances for Blind and Low-Vision People (2023)Opportunities for Accessible …“The Guide Has Your Back”: Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People (2023)“The Guide Has Your Back”: Ex…“Invisible Illness Is No Longer Invisible”: Making Social VR Avatars More Inclusive for Invisible Disability Representation (2023)“Invisible Illness Is No Long…Racing in the Dark: Exploring Accessible Virtual Reality by Developing a Racing Game for People who are Blind (2021)Racing in the Dark: Exploring…Virtual Showdown (2019)Virtual ShowdownPowerUp (2008)PowerUpSee Through My Eyes: Using Multimodal Large Language Model for Describing Rendered Environments to Blind People (2025)See Through My Eyes: Using Mu…Comunicación accesible en el metaverso (2025)Comunicación accesible en el …Game accessibility case study : Terraformers - a real-time 3D graphic game (2004)Game Not Over : Accessibility Issues in Video Games (2005)Making the mainstream accessible (2006)Advances in Game Accessibility from 2005 to 2010 (2011)Exploring Asymmetric Roles in Mixed-Ability Gaming (2021)NavStick: Making Video Games Blind-Accessible via the Ability to Look Around (2021)The Measurement of Observer Agreement for Categorical Data (1977)A method of analysing interview transcripts in qualitative research (1991)GameFlow (2005)Making Mobile Augmented Reality Applications Accessible (2020)Scaffolding in immersive virtual reality environments for learning English: an eye tracking study (2021)The benefits of playing video games. (2013)Accessible by Design: An Opportunity for Virtual Reality (2019)“I just went into it assuming that I wouldn't be able to have the full experience” (2020)Evaluating Accessible Navigation for Blind People in Virtual Environments (2023)Making Virtual Reality (VR) Accessible for People with Disabilities (2023)How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies (2025)Gesture and speech in interaction: An overview (2013)SeeingVR (2019)“It’s Complicated”: Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability (2021)Accessibility and Social Inclusivity: A Literature Review of Music Technology for Blind and Low Vision People (2025)Using thematic analysis in psychology (2006)VizWiz (2010)Guidelines are only half of the story (2012)SoundModVR: Sound Modifications in Virtual Reality to Support People who are Deaf and Hard of Hearing (2024)Asleep at the Virtual Wheel: The Increasing Inaccessibility of Virtual Reality Applications (2025)Understanding VR Accessibility Practices of VR Professionals (2025)A Social Psychologist Discovers Chicago Sociology (1989)“Vulnerable, Victimized, and Objectified”: Understanding Ableist Hate and Harassment Experienced by Disabled Content Creators on Social Media (2024)"Can I use my mouth to navigate in VR?": Integrating Mouth Gestures in XR with (and for) Disabled Artists through Criptastic Hacking (2025)Support Strategies for Remote Guides in Assisting People with Visual Impairments for Effective Indoor Navigation (2020)Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier (2002)
this work references cited by second hop

References

  • 2019Virtual Showdown79 cited
  • 2008PowerUp57 cited
  • 2023“The Guide Has Your Back”: Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People33 cited
  • 2023“Invisible Illness Is No Longer Invisible”: Making Social VR Avatars More Inclusive for Invisible Disability Representation20 cited
  • 2021Racing in the Dark: Exploring Accessible Virtual Reality by Developing a Racing Game for People who are Blind19 cited
  • 2023Opportunities for Accessible Virtual Reality Design for Immersive Musical Performances for Blind and Low-Vision People19 cited

Cited by

  • 2025Comunicación accesible en el metaverso5 cited
  • 2025See Through My Eyes: Using Multimodal Large Language Model for Describing Rendered Environments to Blind People2 cited

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