SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Creatividad y Tecnología
16 references·0 citing·41 second hop
Creatividad y Tecnología (2024)Creatividad y TecnologíaLa revisión del universo narrativo transmedia desde la perspectiva de los elementos que lo integran: storyworlds, multiversos y narrativas mixtas (2023)La revisión del universo narr…Transmediating difference: Fictional filter bubbles and transmedia storytelling (2021)Transmediating difference: Fi…All the News That’s Fit to Push: The New York Times Company and Transmedia Daily News (2020)All the News That’s Fit to Pu…Reflecting worlds: noción de mundo transmedia aplicada al género documental (2019)Reflecting worlds: noción de …Mundos transmediales: revisión conceptual y perspectivas teóricas del arte de crear mundos (2016)Mundos transmediales: revisió…Assassin's Creed and Transmedia Storytelling (2016)Assassin's Creed and Transmed…Transmedia world-building: The Shadow (1931–present) and Transformers (1984–present) (2015)Transmedia world-building: Th…Entertainment Assembled: The Marvel Cinematic Universe, a Case Study in Transmedia (2015)Entertainment Assembled: The …Spreadable Media: Creating Value and Meaning in a Networked Culture (2014)Spreadable Media: Creating Va…Don Quixote of La Mancha: transmedia storytelling in the grey zone (2014)Don Quixote of La Mancha: tra…Conan the Barbarian: Transmedia Adventures of a Pulp Hero (2014)Conan the Barbarian: Transmed…Lostology: Transmedia storytelling and expansion/compression strategies (2013)Lostology: Transmedia storyte…Bolton Storyworld — You make the story? Assessing a transmedia narrative/work in progress (2013)Bolton Storyworld — You make …Harnessing ‘e’ in Storyworlds: Engage, Enhance, Experience, Entertain (2010)Harnessing ‘e’ in Storyworlds…Transmedia Storytelling: Implicit Consumers, Narrative Worlds, and Branding in Contemporary Media Production (2009)Transmedia Storytelling: Impl…Playing with Power in Movies, Television, and Video Games (1991)Playing with Power in Movies,…As If: Modern Enchantment and the Literary Prehistory of Virtual Reality (2011)Building Imaginary Worlds: The Theory and History of Subcreation (2012)Star Wars and the History of Transmedia Storytelling (2018)El ecosistema mediático de la ficción contemporánea: (2019)Star Wars and the History of Transmedia Storytelling (2021)Digital Storytelling: A Creator's Guide to Interactive Entertainment (2004)Live co-produced news: emerging forms of news production and presentation on the web (2013)Beyond the Monograph: Publishing Research for Multimedia and Multiplatform Delivery (2015)Transmedia mobilization: Agency and literacy in minority productions in the age of spreadable media (2016)Disjuncture and Difference in the Global Cultural Economy (1990)LITERACY IN THE NEW MEDIA AGE (2003)Transmedial Storytelling and Transfictionality (2013)Beyond virtuality: from engagement platforms to engagement ecosystems (2014)Rabelais and his world (2020)Immersive netnography: a novel method for service experience research in virtual reality, augmented reality and metaverse contexts (2022)The Act of Reading: A Theory of Aesthetic Response (1980)Possible Worlds, Artificial Intelligence, and Narrative Theory (1993)Narrative across media : the languages of storytelling (2004)De consumidores a prosumidores: la narrativa transmedia en dos juegos móviles para adolescentes y jóvenes (2022)Referentes intertextuales para la expansión y la profundidad en la creación de un universo narrativo transmedia. Estudio de caso: la saga Vengadores (2022)Hybrid cultures: strategies for entering and leaving modernity (1996)Paratexts: Thresholds of Interpretation (1997)From (new)media to (hyper)mediations. Recovering Jesús Martín-Barbero's mediation theory in the age of digital communication and cultural convergence (2015)Narrativas transmedia y contenidos generados por los usuarios: el caso de los crossovers (2016)Polymediated Narrative: The Case of the Supernatural Episode "Fan Fiction" (2016)Dialectic of Enlightenment (2020)On Meaning: Selected Writings in Semiotic Theory (1987)Show sold separately: promos, spoilers, and other media paratexts (2010)The Work of Authorship (2014)“They All Lived Happily Ever After. Obviously.”: Realism and Utopia in Game of Thrones-Based Alternate Universe Fairy Tale Fan Fiction (2016)World Building. Transmedia, Fans, Industries (2017)World Building. Transmedia, Fans, Industries (2017)Flash Gordon. La expansión del héroe intergaláctico como ejemplo de arqueología transmedia (2020)Immersion, Identification, and the Iliad (2023)Transfictionality, Extensions and Transmedia Journalism: Expanding the Storyworld of Slavery of The 1619 Project (2024)Socially Mediated Publicness: An Introduction (2012)Social Media and the Formation of Organizational Reputation (2017)Spreadable Spectacle in Digital Culture: Civic Expression, Fake News, and the Role of Media Literacies in “Post-Fact” Society (2017)A ‘benign addition’? Research on ICT and pre‐school children (2003)Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry (2003)What Is Video Game Culture? Cultural Studies and Game Studies (2010)
this work references cited by second hop

References

  • 2014Spreadable Media: Creating Value and Meaning in a Networked Culture1,442 cited
  • 2009Transmedia Storytelling: Implicit Consumers, Narrative Worlds, and Branding in Contemporary Media Production570 cited
  • 1991Playing with Power in Movies, Television, and Video Games437 cited
  • 2013Lostology: Transmedia storytelling and expansion/compression strategies96 cited
  • 2015Transmedia world-building: The Shadow (1931–present) and Transformers (1984–present)33 cited
  • 2014Don Quixote of La Mancha: transmedia storytelling in the grey zone28 cited
  • 2016Mundos transmediales: revisión conceptual y perspectivas teóricas del arte de crear mundos24 cited
  • 2020All the News That’s Fit to Push: The New York Times Company and Transmedia Daily News20 cited
  • 2010Harnessing ‘e’ in Storyworlds: Engage, Enhance, Experience, Entertain16 cited
  • 2014Conan the Barbarian: Transmedia Adventures of a Pulp Hero14 cited
  • 2016Assassin's Creed and Transmedia Storytelling13 cited
  • 2023La revisión del universo narrativo transmedia desde la perspectiva de los elementos que lo integran: storyworlds, multiversos y narrativas mixtas11 cited
  • 2015Entertainment Assembled: The Marvel Cinematic Universe, a Case Study in Transmedia9 cited
  • 2021Transmediating difference: Fictional filter bubbles and transmedia storytelling

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

7 cited
  • 2013Bolton Storyworld — You make the story? Assessing a transmedia narrative/work in progress7 cited
  • 2019Reflecting worlds: noción de mundo transmedia aplicada al género documental7 cited
  • Cited by

    No citing works inside the corpus for this window.