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Assessing standards-driven accessibility in top video conferencing platforms
10 references·1 citing·37 second hop
Assessing standards-driven accessibility in top video conferencing platforms (2024)Assessing standards-driven accessibility …Video Conferencing Tools: Comparative Study of the Experiences of Screen Reader Users and the Development of More Inclusive Design Guidelines (2022)Video Conferencing Tools: Com…Requirements and design patterns for an accessible video conferencing tool (2022)Requirements and design patte…Method for Assessing Accessibility in Videoconference Systems (2021)Method for Assessing Accessib…Distance meetings during the covid-19 pandemic (2021)Distance meetings during the …Accessibility Challenges of Video Conferencing Technology (2021)Accessibility Challenges of V…Evaluating videoconferencing systems for the quality of the educational experience (2020)Evaluating videoconferencing …Checklist for Accessible Media Player Evaluation (2017)Checklist for Accessible Medi…A Model-Based Tool to develop an Accessible Media Player (2015)A Model-Based Tool to develop…Web Accessibility Requirements for Media Players (2011)Web Accessibility Requirement…Images of the future for education? Videoconferencing: a literature review (2010)Images of the future for educ…Trends and best practices for ensuring digital accessibility in the workplace (2025)Trends and best practices for…Web content accessibility guidelines 1.0 (2001)Adaptation rules for Accessible Media Player Interface (2014)An Accessible Video Player for Older People: Issues from a User Test (2014)A Study of Accessibility Requirements for Media Players on the Web (2011)A graphical tool to create user interface models for ubiquitous interaction satisfying accessibility requirements (2012)Approach design of an accessible media player (2013)Experiential Learning : Experience as the Source of Learning and Development (1983)The media equation: how people treat computers, television, and new media like real people and places (1997)The Tipping Point: How Little Things Can Make a Big Difference (2004)Towards a framework of interactions in a blended synchronous learning environment: what effects are there on students' social presence experience? (2014)Using video to support in-service teacher professional development: the state of the field, limitations and possibilities (2017)A Scoping Review of Videoconferencing Systems in Higher Education (2019)Disability Standards for Multimedia on the Web (2008)A roadmap towards mobile applications with accessibility for visually impaired users: guideline and its evaluation (2019)Accessibility Evaluation of Multimedia Resources in Selected Latin America Universities (2019)The origins of intelligence in children. (1952)“Generation invisible?. Higher Education Students’ (Non)Use of Webcams in Synchronous Online Learning (2021)Analysing Students’ Reasons for Keeping Their Webcams on or off during Online Classes (2021)Virtual Work Meetings During the COVID-19 Pandemic: The Good, Bad, and Ugly (2021)The Difference between Emergency Remote Teaching and Online Learning (2024)Quality evaluation of government websites (2017)A Heuristic Method to Evaluate Web Accessibility for Users With Low Vision (2019)Combined Method for Evaluating Accessibility in Serious Games (2020)Analysis of the Level of Accessibility of Scientific Online Conferences for Blind Participants (2021)Digitale Barrierefreiheit in der Bildung weiter denken : Innovative Impulse aus Praxis, Technik und Didaktik (2023)Accessing Google Docs via Screen Reader (2010)More than meets the eye (2010)VizLens (2016)Learning features and accessibility limitations of video conferencing applications: are people with visual impairment left behind (2022)“If I’m supposed to be the facilitator, I should be the host”: Understanding the Accessibility of Videoconferencing for Blind and Low Vision Meeting Facilitators (2023)A Model-Based Graphical Editor to Design Accessible Media Players (2020)What Frustrates Screen Reader Users on the Web: A Study of 100 Blind Users (2007)Changes in Digital Communication During the COVID-19 Global Pandemic: Implications for Digital Inequality and Future Research (2020)Transitioning from Face-to-Face to Remote Learning: Students’ Attitudes and Perceptions of using Zoom during COVID-19 Pandemic (2020)A comparative study of disabled people's experiences with the video conferencing tools Zoom, MS Teams, Google Meet and Skype (2024)An inclusive framework for automated web content accessibility evaluation (2024)Accessibility limitations of video conference tools for people with cognitive disabilities during COVID-19 (2023)
this work references cited by second hop

References

  • 2020Evaluating videoconferencing systems for the quality of the educational experience230 cited
  • 2010Images of the future for education? Videoconferencing: a literature review156 cited
  • 2021Distance meetings during the covid-19 pandemic34 cited
  • 2022Video Conferencing Tools: Comparative Study of the Experiences of Screen Reader Users and the Development of More Inclusive Design Guidelines29 cited
  • 2011Web Accessibility Requirements for Media Players14 cited
  • 2021Method for Assessing Accessibility in Videoconference Systems10 cited
  • 2017Checklist for Accessible Media Player Evaluation8 cited
  • 2021Accessibility Challenges of Video Conferencing Technology7 cited
  • 2015A Model-Based Tool to develop an Accessible Media Player6 cited
  • 2022Requirements and design patterns for an accessible video conferencing tool5 cited

Cited by

  • 2025Trends and best practices for ensuring digital accessibility in the workplace1 cited

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