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I Light U Up: Exploring a New Emergent Narrative Paradigm through Physical Data Participation in AI Generative Experiences
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I Light U Up: Exploring a New Emergent Narrative Paradigm through Physical Data Participation in AI Generative Experiences (2024)I Light U Up: Exploring a New Emergent Na…see-saw: A Kinetic Installation that Unfolds in Silence Driven by Liquid Flow (2023)see-saw: A Kinetic Installati…AI Nüshu: An Exploration of Language Emergence in Sisterhood Through the Lens of Computational Linguistics (2023)AI Nüshu: An Exploration of L…Emergence in Interactive Art (2017)Emergence in Interactive ArtInteractive Digital Narrative (2015)Interactive Digital NarrativeEmergent Narrative in Interactive Media (2011)Emergent Narrative in Interac…From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative (2009)From Narrative Games to Playa…A circumplex model of affect. (1980)A circumplex model of affect.The Hero with a Thousand Faces (1949)Man, Play, and Games. (1963)Hamlet on the holodeck: the future of narrative in cyberspace (1997)After the Archive: Remapping Memory (2010)The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial (2017)More Is Different: Broken symmetry and the nature of the hierarchical structure of science. (1972)SCRIPTS, PLANS, GOALS, AND UNDERSTANDING (1988)Relevance: Communication and cognition . 2nd edn. By. Dan Sperber and Deirdre Wilson. Oxford & Cambridge, MA: Blackwell, 1995. Pp. xiii, 326. (1997)Hashtag narrative: Emergent storytelling and affective publics in the digital age (2020)Influence of virtual CSR gamification design elements on customers’ continuance intention of participating in social value co-creation (2020)Designing Virtual Environments for Social Engagement in Older Adults: A Qualitative Multi-site Study (2023)The Principles of Psychology (1891)Hedges: A Study in Meaning Criteria and the Logic of Fuzzy Concepts (1975)The robust beauty of improper linear models in decision making. (1979)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)Measuring emotion: The self-assessment manikin and the semantic differential (1994)Race, Class, and Gender: Prospects for an All-Inclusive Sisterhood (1983)Emergence of Grounded Compositional Language in Multi-Agent Populations (2018)Agentic AI for Cultural Heritage: Embedding Risk Memory in Semantic Digital Twins (2025)Interactive Narrative in a Mobile Health Behavioral Intervention (Tumaini): Theoretical Grounding and Structure of a Smartphone Game to Prevent HIV Among Young Africans (2019)Interactive Digital Narratives as Complex Expressive Means (2022)TRANSMEDYA HİKÂYE ANLATICILIĞI VE İÇERİK PAZARLAMA TEMELİNDE RED BULL TÜRKİYE “İÇİMDEKİ SES” EZHEL ÖRNEĞİ (2022)Digitality: A reality check (2021)Immersive practices in the modern cultural space(world and domestic experience) (2023)A worldbuilding approach for pluriversality in codesign (2024)
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References

  • 1980A circumplex model of affect.16,320 cited
  • 2009From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative193 cited
  • 2015Interactive Digital Narrative150 cited
  • 2011Emergent Narrative in Interactive Media61 cited
  • 2017Emergence in Interactive Art22 cited
  • 2023AI Nüshu: An Exploration of Language Emergence in Sisterhood Through the Lens of Computational Linguistics14 cited
  • 2023see-saw: A Kinetic Installation that Unfolds in Silence Driven by Liquid Flow7 cited

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