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ExerG – an exergame-based training device for the rehabilitation of older adults: a functional model usability study
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ExerG – an exergame-based training device for the rehabilitation of older adults: a functional model usability study (2024)ExerG – an exergame-based training device…Conceptual and design thinking for thematic analysis. (2021)Conceptual and design thinkin…Borg CR-10 scale as a new approach to monitoring office exercise training (2018)Borg CR-10 scale as a new app…Self-Assessment Manikin (2017)Self-Assessment ManikinMotivational Determinants of Exergame Participation for Older People in Assisted Living Facilities: Mixed-Methods Study (2017)Motivational Determinants of …Usability and acceptability of balance exergames in older adults: A scoping review (2015)Usability and acceptability o…Older Adults' Reasons for Using Technology while Aging in Place (2015)Older Adults' Reasons for Usi…Are We There Yet? Data Saturation in Qualitative Research (2015)Are We There Yet? Data Satura…Design, Implementation, and Wide Pilot Deployment of FitForAll: An Easy to use Exergaming Platform Improving Physical Fitness and Life Quality of Senior Citizens (2014)Design, Implementation, and W…Attitudes of the Elderly Toward Information and Communications Technologies (2012)Attitudes of the Elderly Towa…When designing usability questionnaires, does it hurt to be positive? (2011)When designing usability ques…Effects of different viewing perspectives on somatosensory activations during observation of touch (2009)Effects of different viewing …How Many Interviews Are Enough? (2005)How Many Interviews Are Enoug…GameFlow (2005)GameFlowA Comparison of Younger and Older Adults' Self-Assessment Manikin Ratings of Affective Pictures (2005)A Comparison of Younger and O…The Efficiency of Instructional Conditions: An Approach to Combine Mental Effort and Performance Measures (1993)The Efficiency of Instruction…Physical Activity Enjoyment Scale: Two Validation Studies (1991)Physical Activity Enjoyment S…Designing Qualitative Research (1990)Collecting and Interpreting Qualitative Materials (2012)Code Saturation Versus Meaning Saturation (2016)Characterising and justifying sample size sufficiency in interview-based studies: systematic analysis of qualitative health research over a 15-year period (2018)To saturate or not to saturate? Questioning data saturation as a useful concept for thematic analysis and sample-size rationales (2019)Attitudes Can Be Measured (1928)Review of Psychometric theory (2nd ed.). 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References

  • 2005How Many Interviews Are Enough?20,704 cited
  • 2015Older Adults' Reasons for Using Technology while Aging in Place19,694 cited
  • 2021Conceptual and design thinking for thematic analysis.4,474 cited
  • 2015Are We There Yet? Data Saturation in Qualitative Research4,453 cited
  • 2005GameFlow2,122 cited
  • 1991Physical Activity Enjoyment Scale: Two Validation Studies1,323 cited
  • 1993The Efficiency of Instructional Conditions: An Approach to Combine Mental Effort and Performance Measures920 cited
  • 2011When designing usability questionnaires, does it hurt to be positive?363 cited
  • 2009Effects of different viewing perspectives on somatosensory activations during observation of touch245 cited
  • 2005A Comparison of Younger and Older Adults' Self-Assessment Manikin Ratings of Affective Pictures183 cited
  • 2014Design, Implementation, and Wide Pilot Deployment of FitForAll: An Easy to use Exergaming Platform Improving Physical Fitness and Life Quality of Senior Citizens145 cited
  • 2017Motivational Determinants of Exergame Participation for Older People in Assisted Living Facilities: Mixed-Methods Study124 cited
  • 2015Usability and acceptability of balance exergames in older adults: A scoping review121 cited
  • 2012Attitudes of the Elderly Toward Information and Communications Technologies

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114 cited
  • 2018Borg CR-10 scale as a new approach to monitoring office exercise training114 cited
  • 2017Self-Assessment Manikin107 cited
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