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Exploring the Impact of AI-Driven Gamification on Visitor Engagement in Museums: A Critical Review
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Exploring the Impact of AI-Driven Gamification on Visitor Engagement in Museums: A Critical Review (2025)Exploring the Impact of AI-Driven Gamific…Transforming practices of co-creating values in a contemporary art exhibition (2024)Transforming practices of co-…INNOVATIVE TECHNOLOGIES IN MUSEUMS: A REVIEW OF GAMIFIED AUGMENTED REALITY EXPERIENCES (2024)INNOVATIVE TECHNOLOGIES IN MU…Smart museum and visitor satisfaction (2023)Smart museum and visitor sati…Museum experience and its impact on visitor reactions (2023)Museum experience and its imp…Engaging Museum Visitors with AI-Generated Narration and Gameplay (2023)Engaging Museum Visitors with…The social and sociotechnical interactions of visitors at a digital museum exhibition. The Montreux Digital Heritage Lab (2019)The social and sociotechnical…Emotion, Affective Practices, and the Past in the Present (2018)Emotion, Affective Practices,…Museums and Education (2007)Museums and EducationSocial interaction and learning among family groups visiting a museum (1990)Social interaction and learni…Feeling Power: Emotions and Education (1999)Critical Race Methodology: Counter-Storytelling as an Analytical Framework for Education Research (2002)Narrative Methods for the Human Sciences (2007)Defrosting the freezer and other acts of quiet resistance: Affective practice theory, everyday activism and affective dilemmas (2019)Parallel futures? Indigenous resurgence and the haunting of the settler (2022)Playful Activism: Memetic Performances of Palestinian Resistance in TikTok #Challenges (2023)The Presentation of Self in Everyday Life. Harmondsworth (Penguin) 1959. (1959)The Museum Experience Revisited (2016)The Presentation of Self in Everyday Life (2023)Engaging Museum Visitors with AI: The Case of Chatbots (2019)AI in Museums (2023)Exhibiting the Heritage of COVID-19—A Conversation with ChatGPT (2023)Emerging Trends and Future Directions in Artificial Intelligence for Museums: A Comprehensive Bibliometric Analysis Based on Scopus (1983-2024) (2024)Building Theories from Case Study Research (1989)Evolving to a New Dominant Logic for Marketing (2003)A review of holographic technology in museums: enhancing visitor perception and engagement (2025)Advances in Consumer Research (2025)Evaluating visitor satisfaction in museum environments in the Middle East: the role of physical settings and emotional responses (2026)Using Digital Twins to Design and Evaluate Interactive Exhibitions: A Case Study with Handheld AR (2026)Toward a Theory of Social Practices (2002)Theory Building From Cases: Opportunities And Challenges (2007)Measuring affective outcomes from a visit to a Science Education Centre (1994)Into the Tourist's Mind: Understanding the Value of the Heritage Experience (1999)Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries (2001)Museum experiences that change visitors (2009)Cultural consumption, interactive sociality, and the museum (2013)Integrating a Location-Based Mobile Game in the Museum Visit (2015)History and modernity: multimodality and interactivity of museums' communication (based on coronation 2023 exhibitions at british museums) (2024)Green Smart Museums Driven by AI and Digital Twin: Concepts, System Architecture, and Case Studies (2025)How Smart Can Museums Be? The Role of Cutting-Edge Technologies in Making Modern Museums Smarter (2025)
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References

  • 2007Museums and Education415 cited
  • 2018Emotion, Affective Practices, and the Past in the Present120 cited
  • 1990Social interaction and learning among family groups visiting a museum78 cited
  • 2023Engaging Museum Visitors with AI-Generated Narration and Gameplay22 cited
  • 2023Museum experience and its impact on visitor reactions9 cited
  • 2023Smart museum and visitor satisfaction8 cited
  • 2024Transforming practices of co-creating values in a contemporary art exhibition5 cited
  • 2019The social and sociotechnical interactions of visitors at a digital museum exhibition. The Montreux Digital Heritage Lab1 cited
  • 2024INNOVATIVE TECHNOLOGIES IN MUSEUMS: A REVIEW OF GAMIFIED AUGMENTED REALITY EXPERIENCES1 cited

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