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The evolution of video game accessibility on Xbox consoles in the Far Cry game series
6 references·0 citing·35 second hop
The evolution of video game accessibility on Xbox consoles in the Far Cry game series (2025)The evolution of video game accessibility…Accessibility, usability, and security evaluation of Hungarian government websites (2020)Accessibility, usability, and…Future design of accessibility in games: A design vocabulary (2019)Future design of accessibilit…W3C Accessibility Guidelines for Mobile Games (2018)W3C Accessibility Guidelines …Designing video games for the blind: results of an empirical study (2016)Designing video games for the…Designing universally accessible games (2009)Designing universally accessi…Genre and game studies: Toward a critical approach to video game genres (2006)Genre and game studies: Towar…Digital game-based learning (2003)Designing Effective Serious Games: Opportunities and Challenges for Research (2010)Playability: analysing user experience in video games (2012)Best Practices for Teaching Accessibility in University Classrooms (2016)Digital Game-Based Learning (2019)Hamlet on the holodeck: the future of narrative in cyberspace (1997)The Video Game Theory Reader (2003)First person: new media as story, performance, and game (2004)Measuring Player Immersion in the Computer Game Narrative (2009)The Gamification of Advertising: Analysis and Research Directions of In-Game Advertising, Advergames, and Advertising in Social Network Games (2013)The Association Between Video Gaming and Psychological Functioning (2019)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Basics of Qualitative Research: Grounded Theory Procedures and Techniques. (1992)Basics of Qualitative Research: Grounded Theory Procedures and Techniques (1993)Design recommendations for the development of virtual reality focusing on the elderly (2019)Accessible Features to Support Visually Impaired People in Game Development: : A Systematic Literature Review of the last 15 years (2020)Game accessibility: Adaptation of a digital escape room game to improve spatial cognitive skills on blind people (2023)Analyzing Qualitative Data (2007)Designing Qualitative Research (2007)Doing Interviews (2007)Heuristic Method of Evaluating Accessibility of Mobile in Selected Applications for Air Quality Monitoring (2019)Automated Accessibility Evaluation of Mobile Applications on Initial Stages of Design and Development (2023)Web Accessibility Evaluation of Higher Education Institutions of Pakistan for Visually Impaired Persons (2023)Rules of Play: Game Design Fundamentals (2003)Reliability in Content Analysis. (2004)The Art of Game Design (2008)Accessibility Guidelines for VR Games - A Comparison and Synthesis of a Comprehensive Set (2021)Accessibility of games and game-based applications: A systematic literature review and mapping of future directions (2023)Explaining Accessibility: Possible Variables in Users’ Abilities, Tasks, and Contexts in IT Artefact Use (2023)e-Government Website Accessibility: In-Depth Evaluation of Saudi Arabia and Oman (2005)Assessing Section 508 compliance on federal e-government Web sites: A multi-method, user-centered evaluation of accessibility for persons with disabilities (2006)6th SGEM International Multidisciplinary Scientific Conferences on SOCIAL SCIENCES and ARTS Proceedings, Modern Science (2019)Usability and Accessibility Assessment of Saudi Arabia Mobile E-Government Websites (2021)Accessibility, usability, and security evaluation of universities’ prospective student web pages: a comparative study of Europe, North America, and Oceania (2022)Accessible and Inclusive Cyber Security: A Nuanced and Complex Challenge (2022)
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References

  • 2006Genre and game studies: Toward a critical approach to video game genres517 cited
  • 2009Designing universally accessible games160 cited
  • 2020Accessibility, usability, and security evaluation of Hungarian government websites69 cited
  • 2019Future design of accessibility in games: A design vocabulary67 cited
  • 2016Designing video games for the blind: results of an empirical study20 cited
  • 2018W3C Accessibility Guidelines for Mobile Games8 cited

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