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Gamified eHealth interventions for health promotion and disease prevention in children and adolescents: a scoping review
16 references·0 citing·42 second hop
Gamified eHealth interventions for health promotion and disease prevention in children and adolescents: a scoping review (2025)Gamified eHealth interventions for health…Updated methodological guidance for the conduct of scoping reviews (2020)Updated methodological guidan…Children's sleep and health: A meta-review (2019)Children's sleep and health: …PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation (2018)PRISMA Extension for Scoping …The maturing of gamification research (2017)The maturing of gamification …A systematic review of gamification in e-Health (2017)A systematic review of gamifi…Gamification for health and wellbeing: A systematic review of the literature (2016)Gamification for health and w…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…Exercise, physical activity, and self-determination theory: A systematic review (2012)Exercise, physical activity, …Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp (2012)Book Review: 'The Gamificatio…Gamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…Motivational Design for Learning and Performance (2009)Motivational Design for Learn…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Perspectives on Activity Theory (1999)Perspectives on Activity Theo…The Transtheoretical Model of Health Behavior Change (1997)The Transtheoretical Model of…Elements of the Competitive Situation that Affect Intrinsic Motivation (1996)Elements of the Competitive S…The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Galaxy platform for accessible, reproducible and collaborative biomedical analyses: 2016 update (2016)The Gamification of Learning: a Meta-analysis (2019)A Theory of Social Comparison Processes (1954)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)GameFlow (2005)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Reality is broken: why games make us better and how they can change the world (2012)Gamification in theory and action: A survey (2014)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Successful behavior change in obesity interventions in adults: a systematic review of self-regulation mediators (2015)Effective behaviour change techniques for physical activity and healthy eating in overweight and obese adults; systematic review and meta-regression analyses (2017)A meta-analysis of techniques to promote motivation for health behaviour change from a self-determination theory perspective (2018)Self-efficacy: Toward a unifying theory of behavioral change. 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(1979)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)The behaviour change wheel: A new method for characterising and designing behaviour change interventions (2011)Serious Gaming and Gamification Education in Health Professions: Systematic Review (2019)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Scoping studies: towards a methodological framework (2005)Scoping studies: advancing the methodology (2010)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)Two new Later Stone Age sites from the Final Pleistocene in the Falémé Valley, eastern Senegal (2024)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Theorizing Practice and Practicing Theory (2011)Learning by Expanding (2014)Scoping reviews: reinforcing and advancing the methodology and application (2021)Best practice guidance and reporting items for the development of scoping review protocols (2022)Recommendations for the extraction, analysis, and presentation of results in scoping reviews (2022)
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References

  • 2018PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation45,728 cited
  • 2020Updated methodological guidance for the conduct of scoping reviews8,316 cited
  • 1997The Transtheoretical Model of Health Behavior Change7,819 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,840 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,257 cited
  • 1999Perspectives on Activity Theory3,241 cited
  • 2012Exercise, physical activity, and self-determination theory: A systematic review2,957 cited
  • 2011Gamification. using game-design elements in non-gaming contexts2,485 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance2,117 cited
  • 2016Gamification for health and wellbeing: A systematic review of the literature1,233 cited
  • 2012Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp1,138 cited
  • 2009Motivational Design for Learning and Performance1,112 cited
  • 2017A systematic review of gamification in e-Health1,021 cited
  • 1996Elements of the Competitive Situation that Affect Intrinsic Motivation

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531 cited
  • 2017The maturing of gamification research492 cited
  • 2019Children's sleep and health: A meta-review453 cited
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