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When the phone’s away, people use their computer to play: distance to the smartphone reduces device usage but not overall distraction and task fragmentation during work
16 references·0 citing·50 second hop
When the phone’s away, people use their computer to play: distance to the smartphone reduces device usage but not overall distraction and task fragmentation during work (2025)When the phone’s away, people use their c…The TIPPME intervention typology for changing environments to change behaviour (2017)The TIPPME intervention typol…A Systematic Scoping Review of the Choice Architecture Movement: Toward Understanding When and Why Nudges Work (2017)A Systematic Scoping Review o…Media multitasking and memory: Differences in working memory and long-term memory (2015)Media multitasking and memory…Facebook and texting made me do it: Media-induced task-switching while studying (2013)Facebook and texting made me …Altering micro-environments to change population health behaviour: towards an evidence base for choice architecture interventions (2013)Altering micro-environments t…Nomophobia: Dependency on virtual environments or social phobia? (2012)Nomophobia: Dependency on vir…Habits make smartphone use more pervasive (2011)Habits make smartphone use mo…Why is it so hard to do my work? The challenge of attention residue when switching between work tasks (2009)Why is it so hard to do my wo…Self-Regulation at Work (2009)Self-Regulation at WorkCognitive control in media multitaskers (2009)Cognitive control in media mu…Threaded cognition: An integrated theory of concurrent multitasking. (2008)Threaded cognition: An integr…From Cyber to Hybrid (2006)From Cyber to HybridMultiple resources and performance prediction (2002)Multiple resources and perfor…Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity (2002)Measures of Perceived Interac…User Control and Structural Isomorphism or Disorientation and Cognitive Load? (2001)User Control and Structural I…The Computer for the 21st Century (1991)The Computer for the 21st Cen…A Paradigm for Developing Better Measures of Marketing Constructs (1979)An Updated Paradigm for Scale Development Incorporating Unidimensionality and Its Assessment (1988)Scale Development : Theory and Applications (1991)INTERNET USES AND GRATIFICATIONS: A Structural Equation Model of Interactive Advertising (2005)Fostering Consumer–Brand Relationships in Social Media Environments: The Role of Parasocial Interaction (2014)Investigating the impact of social media advertising features on customer purchase intention (2018)The Principles of Psychology (1891)Role Identity and Reasoned Action in the Prediction of Repeated Behavior (1988)Exploring the dimensions of nomophobia: Development and validation of a self-reported questionnaire (2015)Modeling habitual and addictive smartphone behavior (2015)Problematic smartphone use: A conceptual overview and systematic review of relations with anxiety and depression psychopathology (2016)A Rating Instrument For Anxiety Disorders (1971)Diagnostic and Statistical Manual of Mental Disorders (2013)A growing fear (2015)Social Phobia (2015)The Extended iSelf: The Impact of iPhone Separation on Cognition, Emotion, and Physiology (2015)Nomophobia: An Individual’s Growing Fear of Being without a Smartphone—A Systematic Literature Review (2020)Imagery and Verbal Processes (1972)On the economy of the human-processing system. (1979)Multiple Resources and Mental Workload (2008)Situation Awareness, Mental Workload, and Trust in Automation: Viable, Empirically Supported Cognitive Engineering Constructs (2008)Imagery and Verbal Processes (2013)State of science: mental workload in ergonomics (2014)Flow: the psychology of optimal experience (1990)The relationship between cell phone use, academic performance, anxiety, and Satisfaction with Life in college students (2013)Relationships among smartphone addiction, stress, academic performance, and satisfaction with life (2015)The myths of the digital native and the multitasker (2017)A Thousand Plateaus: Capitalism and Schizophrenia (1989)The Production of Space (1992)5. The Practice of Everyday Life (2000)Digital turn, digital geographies? (2016)Posthuman Agency in the Digitally Mediated City: Exteriorization, Individuation, Reinvention (2017)Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games? (2018)SCRIPTS, PLANS, GOALS, AND UNDERSTANDING (1988)A Theory of Goal Setting and Task Performance (1991)A meta-analysis of self-regulated learning in work-related training and educational attainment: What we know and where we need to go. (2011)Contemplating Mindfulness at Work (2015)Handbook of Self-Regulation of Learning and Performance (2017)Human Problem Solving (1972)Individual differences in working memory and reading (1980)The consequences of media multitasking for youth: A review (2015)What determines the take-over time? An integrated model approach of driver take-over after automated driving (2015)Digital Stress over the Life Span: The Effects of Communication Load and Internet Multitasking on Perceived Stress and Psychological Health Impairments in a German Probability Sample (2016)Perception and Communication (2016)Collaboration and controlCrisis management and multimedia technology in London Underground Line Control Rooms (1992)TWITTERING THE NEWS (2010)Big other: Surveillance Capitalism and the Prospects of an Information Civilization (2015)Facebook® and academic performance (2010)Video game training enhances cognitive control in older adults (2013)The Social Media Disorder Scale (2016)
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References

  • 1991The Computer for the 21st Century10,020 cited
  • 2002Multiple resources and performance prediction2,620 cited
  • 2009Cognitive control in media multitaskers1,807 cited
  • 2011Habits make smartphone use more pervasive1,190 cited
  • 2002Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity1,086 cited
  • 2013Facebook and texting made me do it: Media-induced task-switching while studying874 cited
  • 2006From Cyber to Hybrid691 cited
  • 2008Threaded cognition: An integrated theory of concurrent multitasking.669 cited
  • 2009Self-Regulation at Work574 cited
  • 2012Nomophobia: Dependency on virtual environments or social phobia?535 cited
  • 2009Why is it so hard to do my work? The challenge of attention residue when switching between work tasks381 cited
  • 2013Altering micro-environments to change population health behaviour: towards an evidence base for choice architecture interventions362 cited
  • 2017The TIPPME intervention typology for changing environments to change behaviour360 cited
  • 2017A Systematic Scoping Review of the Choice Architecture Movement: Toward Understanding When and Why Nudges Work322 cited
  • 2001

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User Control and Structural Isomorphism or Disorientation and Cognitive Load?
254 cited
  • 2015Media multitasking and memory: Differences in working memory and long-term memory232 cited
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