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How does technology-based embodied learning affect learning effectiveness? – Based on a systematic literature review and meta-analytic approach
16 references·1 citing·49 second hop
How does technology-based embodied learning affect learning effectiveness? – Based on a systematic literature review and meta-analytic approach (2025)How does technology-based embodied learni…Improving students’ learning performance through Technology-Enhanced Embodied Learning: A four-year investigation in classrooms (2023)Improving students’ learning …Introduction to Meta‐Analysis (2021)Introduction to Meta‐AnalysisThe moving learner: Object manipulation in virtual reality improves vocabulary learning (2020)The moving learner: Object ma…Moving Bodies to Moving Minds: A Study of the Use of Motion-Based Games in Special Education (2018)Moving Bodies to Moving Minds…Measuring Cognitive Load in Embodied Learning Settings (2017)Measuring Cognitive Load in E…Embodied science and mixed reality: How gesture and motion capture affect physics education (2017)Embodied science and mixed re…Towards the improvement of the cognitive, motoric and academic skills of students with special educational needs using Kinect learning games (2016)Towards the improvement of th…Learning Is Moving in New Ways: The Ecological Dynamics of Mathematics Education (2016)Learning Is Moving in New Way…Frontiers in Psychology (2016)Frontiers in PsychologyA Guide to Conducting a Meta-Analysis (2016)A Guide to Conducting a Meta-…Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers (2014)Moved to learn: The effects o…Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes (2012)Learning in educational compu…Combining embodied models and empirical research for understanding the development of shared attention (2003)Combining embodied models and…Somatic Knowing and Education (1998)Somatic Knowing and EducationTechnology and the Lifeworld: From Garden to Earth (1991)Technology and the Lifeworld:…Quantitative Methods in Psychology (1938)Quantitative Methods in Psych…The effect of embodied learning on students’ learning performance: A meta-analysis (2025)The effect of embodied learni…Handbook of reading research (1991)Child Development and Emergent Literacy (1998)Teaching children to read: An evidence-based assessment of the scientific research literature on reading and its implications for reading instruction (2000)Can the computer replace the adult for storybook reading? A meta-analysis on the effects of multimedia stories as compared to sharing print stories with an adult (2014)Benefits and Pitfalls of Multimedia and Interactive Features in Technology-Enhanced Storybooks (2015)Foundations of Game-Based Learning (2015)The Senses Considered as Perceptual Systems (1969)Mind in Society: The Development of Higher Psychological Processes (1978)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Embodied cognition and its significance for education (2018)Equity Analytics: A Methodological Approach for Quantifying Participation Patterns in Mathematics Classroom Discourse (2018)The Future of Embodied Design for Mathematics Teaching and Learning (2020)Quantifying heterogeneity in a meta‐analysis (2002)Measuring inconsistency in meta-analyses (2003)The PRISMA Statement for Reporting Systematic Reviews and Meta-Analyses of Studies That Evaluate Health Care Interventions: Explanation and Elaboration (2009)How Effective are Behavior Change Interventions Based on the Theory of Planned Behavior? (2016)A Guide to Conducting a Meta-Analysis with Non-Independent Effect Sizes (2019)How to conduct a meta-analysis in eight steps: a practical guide (2021)Being and Time (1927)Assessment and Development of Executive Function (EF) During Childhood (2002)CHC theory and the human cognitive abilities project: Standing on the shoulders of the giants of psychometric intelligence research (2008)Implementing embodied learning in the classroom: effects on children’s memory and language skills (2018)Effects of Game-Based Learning on Students’ Achievement in Science: A Meta-Analysis (2022)Multimedia Learning (2002)Rules of Play: Game Design Fundamentals (2003)Grit: Perseverance and passion for long-term goals. (2007)Embodied cognition and STEM learning: overview of a topical collection in CR:PI (2017)Embodied learning: introducing a taxonomy based on bodily engagement and task integration (2018)Understanding Cognitive Load in Digital and Online Learning: a New Perspective on Extraneous Cognitive Load (2021)Cognitive Load During Problem Solving: Effects on Learning (1988)Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)Cognitive Architecture and Instructional Design (1998)Integrating arts with STEM and leading with STEAM to increase science learning with equity for emerging bilingual learners in the United States (2022)Effects of adaptive scaffolding on performance, cognitive load and engagement in game-based learning: a randomized controlled trial (2024)The motor theory of speech perception revised (1985)Activation of Auditory Cortex During Silent Lipreading (1997)Social perception from visual cues: role of the STS region (2000)Beliefs in conspiracy theories and the need for cognitive closure (2013)Mindfulness starts with the body: somatosensory attention and top-down modulation of cortical alpha rhythms in mindfulness meditation (2013)Validity of content-based techniques to distinguish true and fabricated statements: A meta-analysis. (2016)Heidegger on Ontotheology (2005)Homo faber Revisited: Postphenomenology and Material Engagement Theory (2018)Technology, autonomy, and manipulation (2019)Factors contributing to virtual work adjustment (2001)Determinants of Customer-Perceived Service Quality in Fast-Food Restaurants and Their Relationship to Customer Satisfaction and Behavioral Intentions (2008)The development of subjective well-being across the life span: A meta-analytic review of longitudinal studies. (2023)A basic introduction to fixed-effect and random-effects models for meta-analysis (2010)Calculating and reporting effect sizes to facilitate cumulative science: a practical primer for t-tests and ANOVAs (2013)How to perform a meta-analysis with R: a practical tutorial (2019)
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References

  • 2021Introduction to Meta‐Analysis9,845 cited
  • 2016Frontiers in Psychology806 cited
  • 1991Technology and the Lifeworld: From Garden to Earth576 cited
  • 2016A Guide to Conducting a Meta-Analysis268 cited
  • 1938Quantitative Methods in Psychology226 cited
  • 2016Learning Is Moving in New Ways: The Ecological Dynamics of Mathematics Education219 cited
  • 2017Embodied science and mixed reality: How gesture and motion capture affect physics education191 cited
  • 2014Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers127 cited
  • 2017Measuring Cognitive Load in Embodied Learning Settings108 cited
  • 2016Towards the improvement of the cognitive, motoric and academic skills of students with special educational needs using Kinect learning games106 cited
  • 2018Moving Bodies to Moving Minds: A Study of the Use of Motion-Based Games in Special Education75 cited
  • 2003Combining embodied models and empirical research for understanding the development of shared attention63 cited
  • 1998Somatic Knowing and Education57 cited
  • 2012Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes51 cited

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2023
Improving students’ learning performance through Technology-Enhanced Embodied Learning: A four-year investigation in classrooms
47 cited
  • 2020The moving learner: Object manipulation in virtual reality improves vocabulary learning45 cited
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    • 2025The effect of embodied learning on students’ learning performance: A meta-analysis33 cited