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This research looked at how virtual reality (VR) could be used as a tool to help improve mental health among adolescents. Given the rising mental health issues in this age group, this research set out to see how effective VR could be in tackling these problems [ 1 ]. The study used a mixed-methods approach, which included quantitative tests in the initial screening phase and qualitative interviews during the testing of VR. It aimed to understand how VR interventions affected stress relief, emotional control, and overall mental health in adolescent users. By looking closely at the personal experiences during VR use, this research wanted to explain how VR might provide therapeutic benefits for these young people [ 1 ]. The findings highlight the potential for using VR in mental health support for adolescents and provide useful ideas on how to improve VR settings to better support mental well-being in schools.
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Stored only when both papers are in the corpus — 7 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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