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BIRD: A Museum Open Dataset Combining Behavior Patterns and Identity Types to Better Model Visitors' Experience
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BIRD: A Museum Open Dataset Combining Behavior Patterns and Identity Types to Better Model Visitors' Experience (2025)BIRD: A Museum Open Dataset Combining Beh…Evaluating visitors’ experience in museum: Comparing artificial intelligence and multi-partitioned analysis (2024)Evaluating visitors’ experien…Visualizing museum visitors’ behavior: Where do they go and what do they do there? (2016)Visualizing museum visitors’ …Identity and the Museum Visitor Experience (2016)Identity and the Museum Visit…Categorization of Museum Visitors as Part of System for Personalized Museum Tour (2014)Categorization of Museum Visi…New Tools for Studying Visitor Behaviours in Museums: A Case Study at the Louvre (2012)New Tools for Studying Visito…Motivational Factors and the Visitor Experience: A Comparison of Three Sites (2002)Motivational Factors and the …The Effect of Visitors ‘ Agendas on Museum Learning (1998)Conservation learning in wildlife tourism settings: lessons from research in zoos and aquariums (2007)The Very Efficient Assessment of Need for Cognition: Developing a Six-Item Version (2018)Museum Exhibition: Theory and Practice (1994)The Educational Role of the Museum (1994)Exhibit Labels: An Interpretive Approach (1996)A Museum Visitors Classification Based On Behavioral and Demographic Features (2019)Multidirectional and Multilevel Models of Enjoyment between Spatial Narration and Multisensory Perceptual Experience (2022)What tourists seek in peer-to-peer tour experiences? A topic modeling approach of online reviews (2023)Listening in on Museum Conversations (2004)Timing and Tracking: Unlocking Visitor Behavior (2009)The museum experience revisited (2013)A survey on developing personalized content services in museums (2018)Do Game Designers’ Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing Perspective (2019)Visitor-Sensing: Involving the Crowd in Cultural Heritage Organizations (2020)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)Using thematic analysis in psychology (2006)Qualitative inquiry & research design : choosing among five approaches (2013)Evaluating Older Adults’ Engagement with Digital Interpretation Exhibits in Museums: A Universal Design-Based Approach (2025)Evaluating visitor perception and spatial preferences of various museums based on machine learning from 2016 to 2024 (2025)Cognitive engagement across age groups in living heritage museums: Evaluating media modalities for Warin Chamrap's railway cultural transformation (2026)Reality mining: sensing complex social systems (2005)Mobile Landscapes: Using Location Data from Cell Phones for Urban Analysis (2006)Digital Footprinting: Uncovering Tourists with User-Generated Content (2008)Linking science and arts: Intimate science, shared spaces and living experiments (2012)Use of big data in project evaluations (2015)Analyzing of Gender Behaviors from Paths Using Process Mining: A Shopping Mall Application (2019)Visitors’ learning for environmental sustainability: Testing short- and long-term impacts of wildlife tourism experiences using structural equation modelling (2010)Travel and Learning: A Neglected Tourism Research Area (2011)“Not Designed for Us”: How Science Museums and Science Centers Socially Exclude Low‐Income, Minority Ethnic Groups (2014)
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References

  • 2016Identity and the Museum Visitor Experience493 cited
  • 2002Motivational Factors and the Visitor Experience: A Comparison of Three Sites285 cited
  • 2016Visualizing museum visitors’ behavior: Where do they go and what do they do there?86 cited
  • 2012New Tools for Studying Visitor Behaviours in Museums: A Case Study at the Louvre51 cited
  • 2024Evaluating visitors’ experience in museum: Comparing artificial intelligence and multi-partitioned analysis20 cited
  • 2014Categorization of Museum Visitors as Part of System for Personalized Museum Tour13 cited

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