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Beyond “just” fun: The role of exergames in advancing health promotion and disease prevention
16 references·0 citing·53 second hopsampled
Beyond “just” fun: The role of exergames in advancing health promotion and disease prevention (2025)Beyond “just” fun: The role of exergames …Rhythm and Music-Based Interventions in Motor Rehabilitation: Current Evidence and Future Perspectives (2022)Rhythm and Music-Based Interv…Narrative Reviews: Flexible, Rigorous, and Practical (2022)Narrative Reviews: Flexible, …Evaluating the Effectiveness of Gamification on Physical Activity: Systematic Review and Meta-analysis of Randomized Controlled Trials (2021)Evaluating the Effectiveness …A generative co-design framework for healthcare innovation: development and application of an end-user engagement framework (2021)A generative co-design framew…SANRA—a scale for the quality assessment of narrative review articles (2019)SANRA—a scale for the quality…Theories of physical activity behaviour change: A history and synthesis of approaches (2018)Theories of physical activity…The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Rise of Motivational Info…The Psychological Effects of Playing Exergames: A Systematic Review (2017)The Psychological Effects of …How Effective Is ÐExergamificationÓ? A Systematic Review on the Effectiveness of Gamification Features in Exergames (2017)How Effective Is ÐExergamific…Affective–Reflective Theory of physical inactivity and exercise (2017)Affective–Reflective Theory o…Optimizing performance through intrinsic motivation and attention for learning: The OPTIMAL theory of motor learning (2016)Optimizing performance throug…Motor Imagery during Action Observation: A Brief Review of Evidence, Theory and Future Research Opportunities (2016)Motor Imagery during Action O…Serious Games Analytics: Theoretical Framework (2015)Serious Games Analytics: Theo…Serious Games Analytics (2015)Serious Games AnalyticsCultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards (2014)Cultivating Engagement and En…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Self-efficacy: Toward a unifying theory of behavioral change. 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A study on the relationship between gamification features and intrinsic need satisfaction (2019)Past, present, and future of customer engagement (2021)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Health Measurement Scales (2008)Guidelines for Reporting Reliability and Agreement Studies (GRRAS) were proposed (2010)AMSTAR 2: a critical appraisal tool for systematic reviews that include randomised or non-randomised studies of healthcare interventions, or both (2017)Assistive Technologies in Dementia Care: An Updated Analysis of the Literature (2021)What is the role of eco-labels for a circular economy? A rapid review of the literature (2021)Use of Delphi in health sciences research: A narrative review (2023)Whatever happened to qualitative description? 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References

  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 2019SANRA—a scale for the quality assessment of narrative review articles3,386 cited
  • 2017The Rise of Motivational Information Systems: A Review of Gamification Research1,764 cited
  • 2016Optimizing performance through intrinsic motivation and attention for learning: The OPTIMAL theory of motor learning1,235 cited
  • 2022Narrative Reviews: Flexible, Rigorous, and Practical1,053 cited
  • 2017Affective–Reflective Theory of physical inactivity and exercise571 cited
  • 2018Theories of physical activity behaviour change: A history and synthesis of approaches483 cited
  • 2021A generative co-design framework for healthcare innovation: development and application of an end-user engagement framework321 cited
  • 2016Motor Imagery during Action Observation: A Brief Review of Evidence, Theory and Future Research Opportunities301 cited
  • 2021Evaluating the Effectiveness of Gamification on Physical Activity: Systematic Review and Meta-analysis of Randomized Controlled Trials220 cited
  • 2014Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards170 cited
  • 2015Serious Games Analytics: Theoretical Framework169 cited
  • 2015Serious Games Analytics168 cited
  • 2022Rhythm and Music-Based Interventions in Motor Rehabilitation: Current Evidence and Future Perspectives

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129 cited
  • 2017The Psychological Effects of Playing Exergames: A Systematic Review125 cited
  • 2017How Effective Is ÐExergamificationÓ? A Systematic Review on the Effectiveness of Gamification Features in Exergames113 cited
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