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In recent years, various different types of game-related personality assessments have been developed such as gamified and game-based personality assessments. These game-related personality assessments are generally developed for personnel selection purposes and often have significant convergent correlations with self-reports of the targeted personality traits. In this review, we critically evaluate the state-of-the-art in game-related personality assessment. Specifically, we discuss findings with respect to discriminant validity, faking, applicant reactions, fairness, test-retest reliability, and criterion validity. Although game-related personality assessments are a welcome new tool to assess personality, more research is needed to establish their added value.
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Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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