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Gamification for digital preservation awareness: Encouraging public engagement with digital archives through game design
16 references·0 citing·48 second hop
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References

  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2016Gamification for health and wellbeing: A systematic review of the literature1,233 cited
  • 2018Digital innovation: A review and synthesis791 cited
  • 2016Gamification User Types Hexad Scale590 cited
  • 2021The Digital Disconnect: The Social Causes and Consequences of Digital Inequalities515 cited
  • 2013Outcome in psychotherapy: The past and important advances.286 cited
  • 2016An Overview and Study on the Use of Games, Simulations, and Gamification in Higher Education227 cited
  • 2021Effects of Gamification on Behavioral Change in Education: A Meta-Analysis203 cited
  • 2002Accidentally Found on Purpose: Information-Seeking Behavior of Historians in Archives198 cited
  • 2021Adaptive gamification in E‐learning: A literature review and future challenges173 cited
  • 2024The Evolution of Digital Cultural Heritage Research: Identifying Key Trends, Hotspots, and Challenges through Bibliometric Analysis151 cited
  • 2017Critical Archival Studies: An Introduction127 cited
  • 2022Examining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction87 cited
  • 2018Gamifying cultural experiences across the urban environment

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57 cited
  • 2021Critical Digital Archives: A Review from Archival Studies42 cited
  • 2020UNESCO and the Challenge of Preserving the Digital Cultural Heritage28 cited
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