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Game-Based Digital Intervention for Neurocognitive Training in Major Depressive Disorder: A Randomized Double-Blinded Comparator-Controlled Clinical Trial
16 references·0 citing·55 second hopsampled
Game-Based Digital Intervention for Neurocognitive Training in Major Depressive Disorder: A Randomized Double-Blinded Comparator-Controlled Clinical Trial (2025)Game-Based Digital Intervention for Neuro…Individual behavioral activation in the treatment of depression: A meta analysis (2023)Individual behavioral activat…Targeting subjective engagement in experimental therapeutics for digital mental health interventions (2021)Targeting subjective engageme…The Positive Valence Systems Scale: Development and Validation (2019)The Positive Valence Systems …Enhancing Attentional Control: Lessons from Action Video Games (2019)Enhancing Attentional Control…Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)Meta-analysis of action video…Improving late life depression and cognitive control through the use of therapeutic video game technology: A proof-of-concept randomized trial (2017)Improving late life depressio…Cognitive control interventions for depression: A systematic review of findings from training studies (2017)Cognitive control interventio…Conceptualising engagement with digital behaviour change interventions: a systematic review using principles from critical interpretive synthesis (2016)Conceptualising engagement wi…The WHO-5 Well-Being Index: A Systematic Review of the Literature (2015)The WHO-5 Well-Being Index: A…Video game training enhances cognitive control in older adults (2013)Video game training enhances …The Origins and Current Status of Behavioral Activation Treatments for Depression (2011)The Origins and Current Statu…Development and Validation of a Game Addiction Scale for Adolescents (2009)Development and Validation of…Measuring and defining the experience of immersion in games (2008)Measuring and defining the ex…Behavioral activation treatments of depression: A meta-analysis (2006)Behavioral activation treatme…A Brief Measure for Assessing Generalized Anxiety Disorder (2006)A Brief Measure for Assessing…The PHQ-9 (2001)The PHQ-9An inventory for measuring clinical anxiety: Psychometric properties. 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(2009)Engaging Children and Young People in Digital Mental Health Interventions: Systematic Review of Modes of Delivery, Facilitators, and Barriers (2020)The Handbook of Behavior Change (2020)Effect of Engagement With Digital Interventions on Mental Health Outcomes: A Systematic Review and Meta-Analysis (2021)A Coefficient of Agreement for Nominal Scales (1960)Content Analysis: An Introduction to its Methodology. (1984)Bias in meta-analysis detected by a simple, graphical test (1997)Cognitive Training Does Not Enhance General Cognition (2018)Handbook of Game-Based Learning. 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References

  • 2001The PHQ-944,795 cited
  • 2006A Brief Measure for Assessing Generalized Anxiety Disorder31,695 cited
  • 2015The WHO-5 Well-Being Index: A Systematic Review of the Literature4,686 cited
  • 2008Measuring and defining the experience of immersion in games2,018 cited
  • 2013Video game training enhances cognitive control in older adults1,665 cited
  • 2009Development and Validation of a Game Addiction Scale for Adolescents1,427 cited
  • 2016Conceptualising engagement with digital behaviour change interventions: a systematic review using principles from critical interpretive synthesis1,200 cited
  • 2006Behavioral activation treatments of depression: A meta-analysis1,142 cited
  • 2017Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.803 cited
  • 2011The Origins and Current Status of Behavioral Activation Treatments for Depression784 cited
  • 2017Cognitive control interventions for depression: A systematic review of findings from training studies273 cited
  • 2019Enhancing Attentional Control: Lessons from Action Video Games263 cited
  • 2017Improving late life depression and cognitive control through the use of therapeutic video game technology: A proof-of-concept randomized trial116 cited
  • 2023Individual behavioral activation in the treatment of depression: A meta analysis

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90 cited
  • 2019The Positive Valence Systems Scale: Development and Validation79 cited
  • 2021Targeting subjective engagement in experimental therapeutics for digital mental health interventions52 cited
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