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What Is a Map in Digital Games? Expanding Cartographic Literacy Through Ludic Spatial Interfaces in Geography Education
16 references·0 citing·43 second hop
What Is a Map in Digital Games? Expanding Cartographic Literacy Through Ludic Spatial Interfaces in Geography Education (2025)What Is a Map in Digital Games? Expanding…Reconstructing the Map: A Neopragmatist Perspective on Cartography in the Context of Artificial Intelligence (AI) (2025)Reconstructing the Map: A Neo…Deviant Cartographies: A Contribution to Post-critical Cartography (2022)Deviant Cartographies: A Cont…Cartographic Design as Visual Storytelling: Synthesis and Review of Map-Based Narratives, Genres, and Tropes (2020)Cartographic Design as Visual…Map Skills in Education: A Systematic Review of Terminology, Methodology, and Influencing Factors (2019)Map Skills in Education: A Sy…Cartography (2018)CartographyDevelopment and evaluation of a specialized task taxonomy for spatial planning – A map literacy experiment with topographic maps (2016)Development and evaluation of…Qualitative Text Analysis: A Guide to Methods, Practice & Using Software (2014)Qualitative Text Analysis: A …Sociology Beyond Societies (2012)Sociology Beyond SocietiesCartography I (2011)Cartography IRethinking maps (2007)Rethinking mapsPersuasive Games (2007)Persuasive GamesTechnological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Technological Pedagogical Con…Learning and Teaching with Maps (2006)Learning and Teaching with Ma…What video games have to teach us about learning and literacy (2003)What video games have to teac…Cognitive Map-Design Research in the Twentieth Century: Theoretical and Empirical Approaches (2002)Cognitive Map-Design Research…Naturalistic inquiry (1985)Naturalistic inquiryThirdspace: Journeys to Los Angeles and other Real-and-Imagined Places (1998)How Many Volunteers Does it Take to Map an Area Well? The Validity of Linus’ Law to Volunteered Geographic Information (2010)Quality Assessment of the French OpenStreetMap Dataset (2010)Crossing the qualitative-quantitative chasm III (2013)Geospatial big data and cartography: research challenges and opportunities for making maps that matter (2017)Those Who Understand: Knowledge Growth in Teaching (1986)Knowledge and Teaching:Foundations of the New Reform (1987)Situated Cognition and the Culture of Learning (1989)Improving Impact Studies of Teachers’ Professional Development: Toward Better Conceptualizations and Measures (2009)Teacher Technology Change (2010)What is Technological Pedagogical Content Knowledge (TPACK)? (2013)A Grammar of Motives (1969)Citizens as sensors: the world of volunteered geography (2007)OpenStreetMap: User-Generated Street Maps (2008)Understanding higher education students' developing perceptions of geocapabilities through the creation of story maps with geographical information systems (2021)Three-dimensional virtual representation for the whole process of dam-break floods from a geospatial storytelling perspective (2022)Using web GIS to promote stakeholder understanding of scientific results in sustainable urban development: A case study in Bergen, Norway (2023)DECONSTRUCTING THE MAP (1989)Ground truth: The social implications of geographic information systems (1996)How to Lie with Maps (1996)Augmented reality in urban places: contested content and the duplicity of code (2012)Co-becoming Bawaka (2015)Inclusive tourism development (2017)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Foundations of Game-Based Learning (2015)Motility: mobility as capital (2004)Urban Policy Mobilities and Global Circuits of Knowledge: Toward a Research Agenda (2010)Regimes of Mobility Across the Globe (2012)Formalization Matters: Critical GIS and Ontology Research (2006)Mind the map! The impact of transit maps on path choice in public transit (2011)Geographic Information Systems and Science (2019)The Gaming of Policy and the Politics of Gaming: A Review (2009)Classifying Serious Games (2011)Teaching and Learning Argumentative Reading and Writing: A Review of Research (2011)30 Essential Skills for the Qualitative Researcher (2015)Populism and social media: how politicians spread a fragmented ideology (2016)Application of four-dimension criteria to assess rigour of qualitative research in emergency medicine (2018)Three Approaches to Qualitative Content Analysis (2005)Seeking Qualitative Rigor in Inductive Research (2012)Thematic Analysis (2017)
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References

  • 1985Naturalistic inquiry45,666 cited
  • 2006Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge12,552 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 2012Sociology Beyond Societies1,700 cited
  • 2007Persuasive Games1,528 cited
  • 2014Qualitative Text Analysis: A Guide to Methods, Practice & Using Software1,408 cited
  • 2007Rethinking maps623 cited
  • 2002Cognitive Map-Design Research in the Twentieth Century: Theoretical and Empirical Approaches341 cited
  • 2011Cartography I245 cited
  • 2020Cartographic Design as Visual Storytelling: Synthesis and Review of Map-Based Narratives, Genres, and Tropes196 cited
  • 2006Learning and Teaching with Maps170 cited
  • 2018Cartography154 cited
  • 2022Deviant Cartographies: A Contribution to Post-critical Cartography50 cited
  • 2019Map Skills in Education: A Systematic Review of Terminology, Methodology, and Influencing Factors39 cited
  • 2016Development and evaluation of a specialized task taxonomy for spatial planning – A map literacy experiment with topographic maps29 cited
  • 2025

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Reconstructing the Map: A Neopragmatist Perspective on Cartography in the Context of Artificial Intelligence (AI)
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