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Extramural English Matters : Out-of-School English and Its Impact on Swedish Ninth Graders' Oral Proficiency and Vocabulary
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A metaperspective on CLIL across contexts in Europe (2013)CLIL in Sweden – why does it …Handbook of Research on Improving Learning and Motivation through Educational Games (2011)Handbook of Research on Impro…Variation across Speech and Writing (1988)Learning Vocabulary in Another Language (2001)Common European Framework of Reference for Languages: learning, teaching, assessment (2009)The effect of out-of-class exposure to English language media on learners’ vocabulary knowledge (2018)Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review (2019)In a Different Voice: Psychological Theory and Women's Development. 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  • 2015Out-of-school digital gameplay and in-school L2 English vocabulary outcomes256 cited
  • 2014Language-related computer use: Focus on young L2 English learners in Sweden205 cited
  • 2017Informal digital learning of English and second language vocabulary outcomes: Can quantity conquer quality?165 cited
  • 2011Handbook of Research on Improving Learning and Motivation through Educational Games163 cited
  • 2019Learners’ English Vocabulary Knowledge Prior to Formal Instruction: The Role of Learner‐Related and Word‐Related Variables141 cited
  • 2013CLIL in Sweden – why does it not work? A metaperspective on CLIL across contexts in Europe131 cited
  • 2013Motivation, Gender, and Possible Selves99 cited
  • 2015Language learning motivation and CLIL98 cited
  • 2019Role of L2 Motivational Self System on Willingness to Communicate of Korean EFL University and Secondary Students93 cited
  • 2015The Impact of Out-of-School Factors on Motivation to Learn English: Self-discrepancies, Beliefs, and Experiences of Self-authenticity89 cited
  • 2024Extramural English as an individual difference variable in L2 research: Methodology matters89 cited
  • 2014Motivation and Foreign Language Learning89 cited
  • 2019Her Storyor their own stories? Digital game-based learning, student creativity, and creative writing88 cited

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  • 2020Boys like games and girls like movies78 cited
  • 2017Motivational Strategies and the Reframing of English: Activity Design and Challenges for Teachers in Contexts of Extensive Extramural Encounters73 cited
  • 2022Positive psychology constructs and Extramural English as predictors of primary school students’ willingness to communicate71 cited