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The game ontology project: supporting learning while contributing authentically to game studies
16 references·1 citing·42 second hop
The game ontology project: supporting learning while contributing authentically to game studies (2008)The game ontology project: supporting lea…Building theories from case study research (2009)Building theories from case s…Towards an Ontological Language for Game Analysis (2005)Towards an Ontological Langua…Becoming Wikipedian (2005)Becoming WikipedianStudying cooperation and conflict between authors with history flow visualizations (2004)Studying cooperation and conf…Patterns in game design (2004)Patterns in game designThe Case For Game Design Patterns (2002)The Case For Game Design Patt…Content Analysis in Mass Communication: Assessment and Reporting of Intercoder Reliability (2002)Content Analysis in Mass Comm…The Wiki Way: Quick Collaboration on the Web (2001)The Wiki Way: Quick Collabora…International Handbook of Science Education (1998)International Handbook of Sci…Exploring Learning Opportunities in Coordinated Network-Enhanced Classrooms: A Case of Kids as Global Scientists (1996)Exploring Learning Opportunit…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Developing understanding of the idea of communities of learners (1994)Developing understanding of t…Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning (1991)Motivating Project-Based Lear…Higher Levels of Agency for Children in Knowledge Building: A Challenge for the Design of New Knowledge Media (1991)Higher Levels of Agency for C…Measuring nominal scale agreement among many raters. (1971)Measuring nominal scale agree…THE DISCOVERY OF GROUNDED THEORY: STRATEGIES FOR QUALITATIVE RESEARCH. By Barney G. Glaser and Anselm L. Strauss. Chicago: Aldine Publishing Company, 1967. 271 pp. $6.75 (1968)THE DISCOVERY OF GROUNDED THE…Mapping learning and game mechanics for serious games analysis (2014)Mapping learning and game mec…Situated Cognition and the Culture of Learning (1989)Situated Learning (1991)Sociocultural approaches to learning and development: A Vygotskian framework (1996)Rethinking diversity: Hybridity and hybrid language practices in the third space (1999)Building Sense of Community at a Distance (2002)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Principles of Instructional Design (1974)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games (2015)The maturing of gamification research (2017)A Meta-Analysis of Use of Serious Games in Education over a Decade (2019)MOMENTS OF THE STATISTICS KAPPA AND WEIGHTED KAPPA (1968)Weighted kappa: Nominal scale agreement provision for scaled disagreement or partial credit. (1968)Large sample standard errors of kappa and weighted kappa. (1969)The Measurement of Observer Agreement for Categorical Data (1977)Is the CVI an acceptable indicator of content validity? Appraisal and recommendations (2007)The spread of true and false news online (2018)The Reflective Practitioner: How Professionals Think in Action (1985)Motivational and self-regulated learning components of classroom academic performance. (1990)The Role of Goal Orientation in Self-Regulated Learning (2000)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)The Four-Phase Model of Interest Development (2006)A Coefficient of Agreement for Nominal Scales (1960)Content Analysis: An Introduction to its Methodology. (1984)Answering the Call for a Standard Reliability Measure for Coding Data (2007)Coding In-depth Semistructured Interviews (2013)The Content Analysis Guidebook (2017)Intercoder Reliability in Qualitative Research: Debates and Practical Guidelines (2020)Conceptual change: A powerful framework for improving science teaching and learning (2003)The laboratory in science education: Foundations for the twenty‐first century (2003)Improving Impact Studies of Teachers’ Professional Development: Toward Better Conceptualizations and Measures (2009)Coordinating Expertise Among Emergent Groups Responding to Disasters (2007)The evolution, challenges, and future of knowledge representation in product design systems (2012)Wikidata (2014)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)A threat in the air: How stereotypes shape intellectual identity and performance. (1997)How Many Interviews Are Enough? (2005)Document Analysis as a Qualitative Research Method (2009)Purposeful Sampling for Qualitative Data Collection and Analysis in Mixed Method Implementation Research (2013)Methodological fit in management field research (2007)Theory Building From Cases: Opportunities And Challenges (2007)Positioning and Presenting Design Science Research for Maximum Impact1 (2013)
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References

  • 1968THE DISCOVERY OF GROUNDED THEORY: STRATEGIES FOR QUALITATIVE RESEARCH. By Barney G. Glaser and Anselm L. Strauss. Chicago: Aldine Publishing Company, 1967. 271 pp. $6.7546,516 cited
  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 2009Building theories from case study research11,398 cited
  • 1971Measuring nominal scale agreement among many raters.8,801 cited
  • 1991Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning4,072 cited
  • 2002Content Analysis in Mass Communication: Assessment and Reporting of Intercoder Reliability3,105 cited
  • 1998International Handbook of Science Education1,481 cited
  • 2001The Wiki Way: Quick Collaboration on the Web1,113 cited
  • 1994Developing understanding of the idea of communities of learners917 cited
  • 1991Higher Levels of Agency for Children in Knowledge Building: A Challenge for the Design of New Knowledge Media873 cited
  • 2004Studying cooperation and conflict between authors with history flow visualizations786 cited
  • 2005Becoming Wikipedian782 cited
  • 2004Patterns in game design498 cited
  • 2005Towards an Ontological Language for Game Analysis191 cited
  • 1996Exploring Learning Opportunities in Coordinated Network-Enhanced Classrooms: A Case of Kids as Global Scientists

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126 cited
  • 2002The Case For Game Design Patterns115 cited
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    • 2014Mapping learning and game mechanics for serious games analysis988 cited