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Cyber Buddy Is Better than No Buddy: A Test of the Köhler Motivation Effect in Exergames
15 references·0 citing·50 second hop
Cyber Buddy Is Better than No Buddy: A Test of the Köhler Motivation Effect in Exergames (2014)Cyber Buddy Is Better than No Buddy: A Te…Prevalence of Behavior Changing Strategies in Fitness Video Games: Theory-Based Content Analysis (2013)Prevalence of Behavior Changi…Aerobic Exercise Is Promoted when Individual Performance Affects the Group: A Test of the Kohler Motivation Gain Effect (2012)Aerobic Exercise Is Promoted …Buddy Up: The Köhler Effect Applied to Health Games (2011)Buddy Up: The Köhler Effect A…Revisiting the uncanny valley theory: Developing and validating an alternative to the Godspeed indices (2010)Revisiting the uncanny valley…Receptionist or information kiosk (2010)Receptionist or information k…Using games to increase exercise motivation (2007)Using games to increase exerc…The Relationship Between Enjoyment and Affective Responses to Exercise (2007)The Relationship Between Enjo…Establishing and maintaining long-term human-computer relationships (2005)Establishing and maintaining …Motivation gains in performance groups: Paradigmatic and theoretical developments on the Köhler effect. (2000)Motivation gains in performan…Are People Polite to Computers? Responses to Computer‐Based Interviewing Systems1 (1999)Are People Polite to Computer…Physical Activity Enjoyment Scale: Two Validation Studies (1991)Physical Activity Enjoyment S…Explaining intergroup differentiation in an industrial organization (1986)Explaining intergroup differe…Dispensability of member effort and group motivation losses: Free-rider effects. 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References

  • 1972Group process and productivity2,103 cited
  • 2005Establishing and maintaining long-term human-computer relationships1,331 cited
  • 1991Physical Activity Enjoyment Scale: Two Validation Studies1,323 cited
  • 1973Group Process and Productivity802 cited
  • 1983Dispensability of member effort and group motivation losses: Free-rider effects.770 cited
  • 1986Explaining intergroup differentiation in an industrial organization688 cited
  • 2010Revisiting the uncanny valley theory: Developing and validating an alternative to the Godspeed indices496 cited
  • 1999Are People Polite to Computers? Responses to Computer‐Based Interviewing Systems1409 cited
  • 2007The Relationship Between Enjoyment and Affective Responses to Exercise234 cited
  • 2007Using games to increase exercise motivation194 cited
  • 2000Motivation gains in performance groups: Paradigmatic and theoretical developments on the Köhler effect.161 cited
  • 2010Receptionist or information kiosk145 cited
  • 2012Aerobic Exercise Is Promoted when Individual Performance Affects the Group: A Test of the Kohler Motivation Gain Effect98 cited
  • 2011Buddy Up: The Köhler Effect Applied to Health Games88 cited
  • 2013Prevalence of Behavior Changing Strategies in Fitness Video Games: Theory-Based Content Analysis

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