SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Mobile Game-Based Methodology for Science Learning
5 references·0 citing·26 second hop
Mobile Game-Based Methodology for Science Learning (2007)Mobile Game-Based Methodology for Science…Developing games and simulations for today and tomorrow’s tech savvy youth (2005)Developing games and simulati…Savannah: mobile gaming and learning? (2004)Savannah: mobile gaming and l…A Short‐term Longitudinal Study of Children's Playground Games in Primary School: Implications for Adjustment to School and Social Adjustment in the USA and the UK (2004)A Short‐term Longitudinal Stu…Using Web-Based Computer Games to Meet the Demands of Today’s High-Stakes Testing (2003)Using Web-Based Computer Game…The use of computer games as an educational tool: identification of appropriate game types and game elements (1999)The use of computer games as …Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Making Computer Games and Design Thinking (2008)Towards a Serious Game to Help Students LearnComputer Programming (2009)Integrating Ethics and Career Futures with Technical Learning to Promote AI Literacy for Middle School Students: An Exploratory Study (2022)Toward a Theory of Intrinsically Motivating Instruction* (1981)Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)The impact of intrinsic motivation on e‐learning in authentic computer tasks (2004)Game object model version II: a theoretical framework for educational game development (2006)Gameplaying for maths learning: cooperative or not? (2006)A Handbook of Child Psychology (1932)The psychology of sex differences (1975)Ways with Words (1983)A review of sex differences in peer relationship processes: Potential trade-offs for the emotional and behavioral development of girls and boys. (2006)Handclapping songs: a spontaneous platform for child development among 5–10‐year‐old children (2010)What Modern Sports Competitions Can Tell Us About Human Nature (2018)The origins of intelligence in children. (1952)Reconsidering Research on Learning from Media (1983)Media will never influence learning (1994)Computer‐based Learning in a Primary School: Differences between the early and later years of primary schooling (2007)Using Video Games to Support Pre-Service Elementary Teachers Learning of Basic Physics Principles (2010)Revisit the Effect of Teaching and Learning with Technology. (2013)How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)A mixed methods assessment of students' flow experiences during a mobile augmented reality science game (2013)
this work references cited by second hop

References

  • 1999The use of computer games as an educational tool: identification of appropriate game types and game elements452 cited
  • 2004Savannah: mobile gaming and learning?428 cited
  • 2005Developing games and simulations for today and tomorrow’s tech savvy youth146 cited
  • 2004A Short‐term Longitudinal Study of Children's Playground Games in Primary School: Implications for Adjustment to School and Social Adjustment in the USA and the UK91 cited
  • 2003Using Web-Based Computer Games to Meet the Demands of Today’s High-Stakes Testing76 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work