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Designing Video and Multimedia for Open and Flexible Learning
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Designing Video and Multimedia for Open and Flexible Learning (2006)Designing Video and Multimedia for Open a…How distance education students perceive the impact of teaching videos on their learning (2019)How distance education studen…Normalization in TOPSIS-based approaches with data of different nature: application to the ranking of mathematical videos (2018)Normalization in TOPSIS-based…Educational videos from a film theory perspective: Relating teacher aims to video characteristics (2018)Educational videos from a fil…The Changing Role of the Educational Video in Higher Distance Education (2017)The Changing Role of the Educ…Digital literacy and online video: Undergraduate students’ use of online video for coursework (2017)Digital literacy and online v…Serious Gaming Analytics: What Students´ Log Files Tell Us about Gaming and Learning (2014)Serious Gaming Analytics: Wha…Using video as a storytelling medium to influence textile and clothing students’ environmental knowledge and attitudes (2013)Using video as a storytelling…Podcasting for learning in universities (2009)Podcasting for learning in un…Department of Labor (1941)The Persuasion Handbook: Developments in Theory and Practice (2002)Sustainable fashion and textiles: design journeys (2014)Learning with Media (1991)Situated Learning (1991)Theory and Practice of Distance Education (2005)Podcasts in Support of Experiential Field Learning (2010)Can creative podcasting promote deep learning? The use of podcasting for learning content in an undergraduate science unit (2014)Voice over distance: a case of podcasting for learning in online teacher education (2015)DIFFERENTIAL EFFECTS OF LEARNER EFFORT AND GOAL ORIENTATION ON TWO LEARNING OUTCOMES (1998)The influence of goal orientation and self-regulation tactics on sales performance: A longitudinal field test. (1999)Focus Article: On the Structure of Educational Assessments (2003)A framework for applying learning analytics in serious games for people with intellectual disabilities (2018)Approaching Sustainability Learning Via Digital Serious Games (2018)Enhancing student engagement in business sustainability through games (2018)Action Research: Principles and practice (1988)Beginning Qualitative Research: A Philosophical and Practical Guide (1994)The Discovery of Grounded Theory (2017)Video and Online Learning: Critical Reflections and Findings from the Field (2015)Contrasting levels of student engagement in blended and non-blended learning scenarios (2021)Media Video Animasi Pada Mata Pelajaran Pendidikan Agama Hindu dan Budi Pekerti (2023)Fuzzy Sets and Systems - Theory and Applications (1980)Multiple Attribute Decision Making: Methods and Applications (1981)The Analytic Hierarchy Process (1985)A multicriteria assessment model for countries’ degree of preparedness for successful impact investing (2019)An integrated methodology for the selection of sustainable suppliers and order allocation problem with quantity discounts, lost sales and varying supplier availabilities (2020)Multiple criteria ranking method based on functional proximity index: un-weighted TOPSIS (2020)The Four-Phase Model of Interest Development (2006)Cognitive Load Theory (2011)Flip Your Classroom: Reach Every Student in Every Class Every Day (2012)Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)Instructional video in e-learning: Assessing the impact of interactive video on learning effectiveness (2005)Student Engagement and Student Learning: Testing the Linkages* (2006)
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  • 2017The Changing Role of the Educational Video in Higher Distance Education114 cited
  • 2009Podcasting for learning in universities112 cited
  • 2019How distance education students perceive the impact of teaching videos on their learning73 cited
  • 2018Normalization in TOPSIS-based approaches with data of different nature: application to the ranking of mathematical videos55 cited
  • 2018Educational videos from a film theory perspective: Relating teacher aims to video characteristics50 cited
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  • 2013Using video as a storytelling medium to influence textile and clothing students’ environmental knowledge and attitudes21 cited
  • 2017Digital literacy and online video: Undergraduate students’ use of online video for coursework13 cited

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