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The Guide to Computer Simulations and Games
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The Guide to Computer Simulations and Games (2011)The Guide to Computer Simulations and Gam…Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study (2019)Diagnostic Markers of User Ex…Learning, Education and Games. Volume One: Curricular and Design Considerations (2018)Learning, Education and Games…Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games (2017)Rising to the Challenge: An E…An Overview of Serious Game Engines and Frameworks (2017)An Overview of Serious Game E…A course on serious game design and development using an online problem-based learning approach (2015)A course on serious game desi…Educational Gamified Science Simulations (2014)Educational Gamified Science …Assessment in and of Serious Games: An Overview (2013)Assessment in and of Serious …Problem-based learning : an approach to medical education (1980)A systematic literature review of empirical evidence on computer games and serious games (2012)The Challenge of Problem-based Learning (2013)A framework of smart pedagogy based on the facilitating of high order thinking skills (2020)Serious game as oral histology learning strategy for undergraduate dental students; crossover randomized controlled trial (2023)Effectiveness of Escape Room in Medical Education: A Systematic Review and Meta-Analysis (2024)Flow: the psychology of optimal experience (1990)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)From game design elements to gamefulness (2011)What Video Games Have to Teach Us about Learning and Literacy (2004)Mapping learning and game mechanics for serious games analysis (2014)Assessing the effectiveness of digital game-based learning: Best practices (2015)The effect of games and simulations on higher education: a systematic literature review (2017)Experiential Learning : Experience as the Source of Learning and Development (1983)Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (1994)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)An Experimental Application of the DELPHI Method to the Use of Experts (1963)Serious Games (1970)Serious Games: Games That Educate, Train, and Inform (2005)A circumplex model of affect. (1980)Handbook of research on teaching (1986)A generic and efficient emotion-driven approach toward personalized assessment and adaptation in serious games (2019)Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games (2020)A Systematic Literature Review of Analytics for Adaptivity Within Educational Video Games (2021)Building a Conceptual Framework: Philosophy, Definitions, and Procedure (2009)Serious Gaming and Gamification Education in Health Professions: Systematic Review (2019)
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  • 2013Assessment in and of Serious Games: An Overview662 cited
  • 2015A course on serious game design and development using an online problem-based learning approach37 cited
  • 2018Learning, Education and Games. Volume One: Curricular and Design Considerations33 cited
  • 2017Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games33 cited
  • 2014Educational Gamified Science Simulations28 cited
  • 2019Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study25 cited
  • 2017An Overview of Serious Game Engines and Frameworks23 cited

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