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An Introduction to Game Studies: Games in Culture
0 references·16 citing·49 second hop
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  • 2010At Least Nine Ways to Play: Approaching Gamer Mentalities182 cited
  • 2015A study of the use of games and gamification to enhance student engagement, experience and achievement on a theory-based course of an undergraduate media degree153 cited
  • 2013Virtual worlds in competitive contexts: Analyzing eSports consumer needs134 cited
  • 2015Digital Games Research: A Survey Study on an Emerging Field and Its Prevalent Debates121 cited
  • 2016Player Experience119 cited
  • 2017Cities and the politics of gamification68 cited
  • 2020Game Jams for Learning and Teaching60 cited
  • 2019Play and Aesthetics in Ancient Greece56 cited
  • 2015Play and space – towards a formal definition of play56 cited
  • 2014In-Game Culture Affects Learners' Use of Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games47 cited
  • 2008The Design is the Game: Writing Games, Teaching Writing35 cited
  • 2020Playful approaches to news engagement34 cited

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2018
Digital, digitized, and numerical humanities
32 cited
  • 2017An Overview and Study on the Use of Games, Simulations, and Gamification in Higher Education31 cited