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The Theming Of America, Second Edition: American Dreams, Media Fantasies, And Themed Environments
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  • 2017Tourism planning and place making: place-making or placemaking?357 cited
  • 2004Global games: Culture, political economy and sport in the globalised world of the 21st century172 cited
  • 2006Real or blarney? A cross‐cultural investigation of the perceived authenticity of Irish pubs92 cited
  • 2003Geographies of retailing and consumption: markets in motion74 cited
  • 2016Make-Believe in Gameful and Playful Design59 cited
  • 2003Spatial Biographies of Children's Consumption48 cited
  • 2014Machines, People, and Social Interaction in “Third-Wave” Coffeehouses48 cited
  • 2012“From Coal to Cool”: The Creative Class, Social Capital, and the Revitalization of Scranton43 cited
  • 2015“Third-Wave” Coffeehouses as Venues for Sociality: On Encounters between Employees and Customers40 cited
  • 2005“What Happens [in Vegas]”: Performing the Post-TouristFlâneurin “New York” and “Paris”35 cited
  • 2017Theme factors that drive the tourist customer experience35 cited
  • 2008Dutch casino space or the spatial organization of entertainment32 cited
  • 2003A Rhetoric of Ubiquity: Terminal Space as Omnitopia31 cited
  • 2007Come Downtown & Play30 cited

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  • 2010City Tour Guides: Urban Alchemists at Work29 cited
  • 2017‘Artists are a tool for gentrification’: maintaining artists and creative production in arts districts27 cited