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The phenomenon of play is proposed as a legitimate goal for interactive multimedia learning environments. Play offers a means for understanding motivation and learning in a holistic way. Serious play is not easy to achieve, but the reward is an intense and satisfying experience for both students and teachers. Technology offers many routes to serious play. Some are aligned with the design of interactive multimedia, such as simulations and games. Others are aligned with design activities where students themselves take charge of multimedia tools. Three collaborative projects are offered as examples of this proposal and the issues that frame it involving elementary and middle school students, graduate students, and students with intellectual and behavioral disabilities. Keywords Play theory, interactive multimedia, learning environments I am interested in those times when a person chooses to devote tremendous effort and emotion to a task. Such intensity can be found in the activities that we usually associated with leisure. Think of your own
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