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DESIGNING LEARNING ENVIRONMENTS THAT EXCITE SERIOUS PLAY
10 references·8 citing·41 second hop
DESIGNING LEARNING ENVIRONMENTS THAT EXCITE SERIOUS PLAY (2001)DESIGNING LEARNING ENVIRONMENTS THAT EXCI…The Ambiguity of Play (2009)The Ambiguity of PlayUniversal Design for Learning (2000)Universal Design for LearningThe Value of Serious Play (1998)The Value of Serious PlaySeriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Seriously considering play: D…Grocery Shopping Skills for Persons with Moderate to Profound Intellectual Disabilities: A Review of the Literature. 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this work references cited by second hop

References

  • 1990Flow: the psychology of optimal experience12,637 cited
  • 2009The Ambiguity of Play1,313 cited
  • 1996Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games999 cited
  • 1995Minds in play: computer game design as a context for children's learning566 cited
  • 1993ThinkerTools: Causal Models, Conceptual Change, and Science Education492 cited
  • 2000Universal Design for Learning343 cited
  • 1998The Value of Serious Play167 cited
  • 1991Adult play : a reversal theory approach162 cited
  • 1995The future of play theory : a multidisciplinary inquiry into the contributions of Brian Sutton-Smith122 cited
  • 1996Grocery Shopping Skills for Persons with Moderate to Profound Intellectual Disabilities: A Review of the Literature.39 cited

Cited by

  • 2009Handbook of Research on Socio-Technical Design and Social Networking Systems142 cited
  • 2014Open classroom: enhancing student achievement on artificial intelligence through an international online competition44 cited
  • 2003Conception and implementation of rich pedagogical scenarios through collaborative portal sites: clear focus and fuzzy edges35 cited
  • 2009Homemade PowerPoint Games: A Constructionist Alternative to WebQuests

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28 cited
  • 2015Implementing Play-Based Language Learning with Children: From Potential to Practice17 cited
  • 2010Towards a 3D Digital Multimodal Curriculum for the Upper Primary School13 cited
  • 2020Architect and craftsperson: project perceptions, relationships and craft11 cited
  • 2012Family Play-Learning: Some Learning Outcomes from Make-and-play Activities with Toys at a Science1 cited