SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Business Management Laboratory
0 references·15 citing·45 second hop
Business Management Laboratory (1984)Business Management LaboratoryAssuring Business School Learning With Games (2016)Assuring Business School Lear…The Impact of Involvement on Performance in Business Simulations: An Examination of Goosen's “Know Little” Decision-Making Thesis (2003)The Impact of Involvement on …Formal Planning and the Performance of Business Simulation Teams (1996)Formal Planning and the Perfo…On the Use of Computerized Simulations for Entrepreneurship Education (1994)On the Use of Computerized Si…The Integration of Functional and Strategic Management Skills in a Business Game Learning Environment (1993)The Integration of Functional…Successful Student Case Analysis Strategies (1993)Successful Student Case Analy…Analysis of multiple criteria decision support systems for cooperative groups (1993)Analysis of multiple criteria…A Further Study of the External Validity of Business Games: Five-Year Peer Group Indicators (1993)A Further Study of the Extern…Modeling Radical Changes in Technology within Strategy-Oriented Business Simulations (1991)Modeling Radical Changes in T…Team Cohesion Effects on Business Game Performance (1988)Team Cohesion Effects on Busi…The External Validity of a Business Management Game (1986)The External Validity of a Bu…Education TEAM‐SIZE EFFECTS ON BUSINESS GAME PERFORMANCE AND DECISION‐MAKING BEHAVIORS (1983)Education TEAM‐SIZE EFFECTS O…Information, Skill Building, and the Development of Competence: An Educational Framework for Teaching Business Policy (1982)Information, Skill Building, …THE EFFECTS OF GAME COMPLEXITY ON THE ACQUISITION OF BUSINESS POLICY KNOWLEDGE * (1978)THE EFFECTS OF GAME COMPLEXIT…Correlates and Measures of the External Validity of Computer-Based Business Policy Decision-Making Environments (1976)Correlates and Measures of th…Social Choice and Individual Values. (1951)The Analytic Hierarchy Process (1985)Decisions with Multiple Objectives: Preferences and Value Tradeoffs. (1994)Group decision making for TOPSIS (2002)Experiential Learning : Experience as the Source of Learning and Development (1983)The Effectiveness of Games for Educational Purposes: A Review of Recent Research (1992)Learning Styles and Adaptive Flexibility (2002)The effect of anticipatory emotions on students’ performance in marketing simulations (2015)Americans View Their Mental Health. (1960)Careers in Organizations. (1977)The guide to simulations-games for education and training. (1980)External Validity of Business Games (1986)Educational Validity of Business Gaming Simulation: A Research Methodology Framework (2010)A Conceptual Framework for Describing the Phenomenon of New Venture Creation (1985)Entrepreneurship Theory and Practice (1991)Entrepreneurship: A Contemporary Approach (1994)Testing social theories in computer-mediated communication through gaming and simulation (2006)Impact of Business Simulation Games in Enterprise Education (2011)Using simulation to develop entrepreneurial skills and mind-set: an exploratory case study (2018)Risky and cautious shifts in group decisions: The influence of widely held values (1968)The Handbook of Social Psychology (1969)Group Dynamics: The Psychology of Small Group Behavior (1972)A Review of Case Analysis and Simulation for Use in Hospitality Marketing Education (1992)Predicting Organizational Effectiveness With a Four-Factor Theory of Leadership (1966)Group Process and Productivity (1973)Leadership in Organizations (1982)Business wargaming: developing foresight within a strategic simulation (2009)Game-Thinking Within Social Media to Recruit and Select Job Candidates (2016)Social Pressures in Informal Groups (1950)Group Dynamics: Research and Theory. (1953)Foundations of Behavioral Research (1967)Methods of Assigning Players to Teams: A Review and Novel Approach (2001)The “Screen”ing of You and Me: Effects of COVID-19 on Counterproductive Work Behaviors (2020)The critical incident technique. (1954)Studies in the reliability and validity of the critical incident technique. (1964)Critical Incident Technique (2007)The Role of Management Games in Education and Research (1961)A Study of the Educational Value of Management Games (1966)Organizational psychology : an experiential approach (1971)Role-Event Gaming Simulation in Management Education (1989)The Architecture of Computerized Business Gaming Simulations (2004)The Teaching Effectiveness of Games in Collegiate Business Courses (1985)A Survey of the Use of Business Games in Academia and Business (1987)The Role of Management Games and Simulations in Education and Research (1990)A Role for Management Games in Internationalizing the Business School Curriculum (1993)
this work references cited by second hop

References

No references inside the corpus for this window.

Cited by

  • 1978THE EFFECTS OF GAME COMPLEXITY ON THE ACQUISITION OF BUSINESS POLICY KNOWLEDGE *88 cited
  • 1988Team Cohesion Effects on Business Game Performance87 cited
  • 1993A Further Study of the External Validity of Business Games: Five-Year Peer Group Indicators69 cited
  • 1986The External Validity of a Business Management Game60 cited
  • 1976Correlates and Measures of the External Validity of Computer-Based Business Policy Decision-Making Environments58 cited
  • 1983Education TEAM‐SIZE EFFECTS ON BUSINESS GAME PERFORMANCE AND DECISION‐MAKING BEHAVIORS55 cited
  • 1993The Integration of Functional and Strategic Management Skills in a Business Game Learning Environment50 cited
  • 1993Analysis of multiple criteria decision support systems for cooperative groups44 cited
  • 2003The Impact of Involvement on Performance in Business Simulations: An Examination of Goosen's “Know Little” Decision-Making Thesis41 cited
  • 1994On the Use of Computerized Simulations for Entrepreneurship Education27 cited
  • 1982Information, Skill Building, and the Development of Competence: An Educational Framework for Teaching Business Policy25 cited
  • 2016Assuring Business School Learning With Games14 cited
  • 1996Formal Planning and the Performance of Business Simulation Teams11 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 1991Modeling Radical Changes in Technology within Strategy-Oriented Business Simulations9 cited
  • 1993Successful Student Case Analysis Strategies8 cited