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Smartphones, Smart Seniors, But Not-So-Smart Apps: A Heuristic Evaluation of Fitness Apps
8 references·3 citing·43 second hop
Smartphones, Smart Seniors, But Not-So-Smart Apps: A Heuristic Evaluation of Fitness Apps (2014)Smartphones, Smart Seniors, But Not-So-Sm…Target and spacing sizes for smartphone user interfaces for older adults: design patterns based on an evaluation with users (2012)Target and spacing sizes for …A Study of Web Accessibility Barriers for Older Adults, and Heuristics Evaluation of Email Websites Based on Web Accessibility Heuristics for Older Adults by AARP (2012)A Study of Web Accessibility …Turning training into play: Embodied gaming, seniors, physical training and motivation (2011)Turning training into play: E…Exergames For Elderly: Social exergames to persuade seniors to increase physical activity (2011)Exergames For Elderly: Social…The Art of Game Design (2008)The Art of Game DesignTouch Screen User Interfaces for Older Adults: Button Size and Spacing (2007)Touch Screen User Interfaces …Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)Factors predicting the use of…Research-derived web design guidelines for older people (2005)Research-derived web design g…Lessons Learned from Older Adults Fusing of an Augmented Reality, Assisted Living and Social Interaction Platform (2023)Lessons Learned from Older Ad…An Android-based mobile paratransit application for vulnerable road users (2020)An Android-based mobile parat…The hierarchy of mobile phone incorporation among older users (2015)The hierarchy of mobile phone…Age Differences in Attitudes Toward Computers (1998)Older people and mobile phones: A multi-method investigation (2008)Designing for Older Adults (2010)Elders Using Smartphones – A Set of Research Based Heuristic Guidelines for Designers (2014)Usability and Design Issues of Smartphone User Interface and Mobile Apps for Older Adults (2018)“Maps are hard for me”: Identifying How Older Adults Struggle with Mobile Maps (2020)InterViews: An introduction to qualitative research interviewing (1997)Qualitative Research in Health Care (2006)Designing and Conducting Mixed Methods Research (2007)“The Heart Game”: Using Gamification as Part of a Telerehabilitation Program for Heart Patients (2015)Design Strategies for Gamified Physical Activity Applications for Older Adults (2016)Moving Real Exergaming Engines on the Web: The webFitForAll Case Study in an Active and Healthy Ageing Living Lab Environment (2016)Web content accessibility guidelines 1.0 (2001)Using participatory activities with seniors to critique, build, and evaluate mobile phones (2007)YouTube and intergenerational communication: the case of Geriatric1927 (2008)Design Guidelines of Mobile Apps for Older Adults: Systematic Review and Thematic Analysis (2023)A Theory of Social Comparison Processes (1954)Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game (2006)Games for a better life (2009)Design, Implementation, and Wide Pilot Deployment of FitForAll: An Easy to use Exergaming Platform Improving Physical Fitness and Life Quality of Senior Citizens (2014)Motivational Determinants of Exergame Participation for Older People in Assisted Living Facilities: Mixed-Methods Study (2017)User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design (2017)The CES-D Scale (1977)Self-efficacy: the exercise of control (1997)Self-Efficacy: The Exercise of Control (1999)Older adults talk technology: Technology usage and attitudes (2010)Older Adults Perceptions of Technology and Barriers to Interacting with Tablet Computers: A Focus Group Study (2017)Understanding factors influencing the adoption of mHealth by the elderly: An extension of the UTAUT model (2017)Television And Everyday Life (2003)Domestication of media and technology (2005)The digital divide has grown old: Determinants of a digital divide among seniors (2014)Selective motion: media displacement among older Internet users (2017)How Older Adults with Chronic Pain Manage Social Support Interactions with Mobile Media (2020)A Longitudinal Analysis of Loneliness Among Older People in Great Britain (2012)Technology acceptance model: a literature review from 1986 to 2013 (2014)Older people, assistive technologies, and the barriers to adoption: A systematic review (2016)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Gamification and Mobile Marketing Effectiveness (2016)Serious games and the gamification of tourism (2016)A Study of Pointing Performance of Elderly Users on Smartphones (2012)The influence of age in usability testing (2015)Exploring How Older Adults Use a Smart Speaker–Based Voice Assistant in Their First Interactions: Qualitative Study (2020)Enhancing Accessibility in Philippine Public Bus Systems: Addressing the Needs of Persons with Disabilities (2025)
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References

  • 2006Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create).2,100 cited
  • 2008The Art of Game Design1,906 cited
  • 2005Research-derived web design guidelines for older people207 cited
  • 2007Touch Screen User Interfaces for Older Adults: Button Size and Spacing200 cited
  • 2011Exergames For Elderly: Social exergames to persuade seniors to increase physical activity151 cited
  • 2011Turning training into play: Embodied gaming, seniors, physical training and motivation81 cited
  • 2012Target and spacing sizes for smartphone user interfaces for older adults: design patterns based on an evaluation with users45 cited
  • 2012A Study of Web Accessibility Barriers for Older Adults, and Heuristics Evaluation of Email Websites Based on Web Accessibility Heuristics for Older Adults by AARP9 cited

Cited by

  • 2015The hierarchy of mobile phone incorporation among older users26 cited
  • 2023Lessons Learned from Older Adults Fusing of an Augmented Reality, Assisted Living and Social Interaction Platform14 cited
  • 2020An Android-based mobile paratransit application for vulnerable road users11 cited

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