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The Effects of Violent Video Game Habits on Adolescent Aggressive Attitudes and Behaviors.
16 references·3 citing·41 second hop
The Effects of Violent Video Game Habits on Adolescent Aggressive Attitudes and Behaviors. (2001)The Effects of Violent Video Game Habits …A normative study of family media habits (2002)A normative study of family m…Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)Effects of Violent Video Game…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…“Ethical Principles of Psychologists and Code of Conduct” (2000)“Ethical Principles of Psycho…Rose-Colored Glasses: (1999)Rose-Colored Glasses:Children, Adolescents, and the Media: Issues and Solutions (1999)Children, Adolescents, and th…Effects of Aggressive Personality on Social Expectations and Social Perceptions (1997)Effects of Aggressive Persona…Relational aggression: The role of intent attributions, feelings of distress, and provocation type (1995)Relational aggression: The ro…Cognitive tempo, violent video games, and aggressive behavior in young boys (1995)Cognitive tempo, violent vide…A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)A review and reformulation of…Exploring the effects of active parental mediation of television content (1993)Exploring the effects of acti…Big World, Small Screen: The Role of Television in American Society. (1993)Big World, Small Screen: The …Video Kids: Making Sense of Nintendo (1991)Video Kids: Making Sense of N…The effects of video game play on young children's aggression, fantasy, and prosocial behavior (1987)The effects of video game pla…Videogames, Television Violence, and Aggression in Teenagers (1984)Videogames, Television Violen…Proposed hostility and Pharisaic-virtue scales for the MMPI. (1954)Proposed hostility and Pharis…Antecedents and consequences of game addiction (2015)Antecedents and consequences …Violent video games and real-world violence: Rhetoric versus data. (2014)Violent video games and real-…Interactive Effect of Moral Disengagement and Violent Video Games on Self-Control, Cheating, and Aggression (2013)Interactive Effect of Moral D…Judgment under Uncertainty: Heuristics and Biases (1975)Social Learning Theory. (1978)Self-efficacy mechanism in human agency. 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(2004)Violent video game effects on children and adolescents: theory, research, and public policy (2007)The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance (2004)Using Narrative in Social Research (2005)Conceptual and design thinking for thematic analysis. (2021)
this work references cited by second hop

References

  • 1994A review and reformulation of social information-processing mechanisms in children's social adjustment.5,506 cited
  • 2000“Ethical Principles of Psychologists and Code of Conduct”4,251 cited
  • 2001Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature2,218 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 1954Proposed hostility and Pharisaic-virtue scales for the MMPI.1,466 cited
  • 1995Relational aggression: The role of intent attributions, feelings of distress, and provocation type703 cited
  • 2002A normative study of family media habits372 cited
  • 1991Video Kids: Making Sense of Nintendo319 cited
  • 1993Exploring the effects of active parental mediation of television content270 cited
  • 1993Big World, Small Screen: The Role of Television in American Society.233 cited
  • 1984Videogames, Television Violence, and Aggression in Teenagers231 cited
  • 1999Children, Adolescents, and the Media: Issues and Solutions225 cited
  • 1999Rose-Colored Glasses:212 cited
  • 1995Cognitive tempo, violent video games, and aggressive behavior in young boys209 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 1987The effects of video game play on young children's aggression, fantasy, and prosocial behavior209 cited
  • 1997Effects of Aggressive Personality on Social Expectations and Social Perceptions198 cited
  • Cited by

    • 2014Violent video games and real-world violence: Rhetoric versus data.164 cited
    • 2015Antecedents and consequences of game addiction151 cited
    • 2013Interactive Effect of Moral Disengagement and Violent Video Games on Self-Control, Cheating, and Aggression76 cited