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Effects of Extrinsic and Intrinsic Motivators on Using Utilitarian, Hedonic, and Dual-Purposed Information Systems: A Meta-Analysis
16 references·16 citing·29 second hopsampled
Effects of Extrinsic and Intrinsic Motivators on Using Utilitarian, Hedonic, and Dual-Purposed Information Systems: A Meta-Analysis (2013)Effects of Extrinsic and Intrinsic Motiva…User Acceptance of Hedonic Information Systems1 (2004)User Acceptance of Hedonic In…Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage1 (2000)Time Flies When You’re Having…Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model (2000)Determinants of Perceived Eas…A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)A Theoretical Extension of th…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Development of an Instrument to Measure the Perceptions of Adopting an Information Technology Innovation (1991)Development of an Instrument …User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)User Acceptance of Computer T…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…The support of autonomy and the control of behavior. (1987)The support of autonomy and t…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self…From Intentions to Actions: A Theory of Planned Behavior (1985)From Intentions to Actions: A…The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun (1982)The Experiential Aspects of C…Hedonic Consumption: Emerging Concepts, Methods and Propositions (1982)Hedonic Consumption: Emerging…Understanding Attitudes and Predicting Social Behavior (1980)Understanding Attitudes and P…The file drawer problem and tolerance for null results. (1979)The file drawer problem and t…Beyond boredom and anxiety (1975)Beyond boredom and anxietyIntegrating and synthesising technostress research: a meta-analysis on technostress creators, outcomes, and IS usage contexts (2023)Integrating and synthesising …The acceptance and usage of smart connected objects according to adoption stages: an enhanced technology acceptance model integrating the diffusion of innovation, uses and gratification and privacy calculus theories (2022)The acceptance and usage of s…Public and private value creation using artificial intelligence: An empirical study of AI voice robot users in Chinese public sector (2021)Public and private value crea…In the hearts and minds of employees: A model of pre-adoptive appraisal toward artificial intelligence in organizations (2021)In the hearts and minds of em…“Baby, you can drive my car”: Psychological antecedents that drive consumers’ adoption of AI-powered autonomous vehicles (2021)“Baby, you can drive my car”:…Emerging realm of 360-degree technology to promote tourism destination (2020)Emerging realm of 360-degree …Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs (2020)Capturing the complexity of g…Shopping in Virtual Reality Stores: The Influence of Immersion on System Adoption (2019)Shopping in Virtual Reality S…Technostress and social networking services: Explaining users' concentration, sleep, identity, and social relation problems (2018)Technostress and social netwo…Why do people play games? A meta-analysis (2017)Why do people play games? A m…The role of privacy fatigue in online privacy behavior (2017)The role of privacy fatigue i…Research Note—Gamification of Technology-Mediated Training: Not All Competitions Are the Same (2016)Research Note—Gamification of…Nature or nurture? A meta-analysis of the factors that maximize the prediction of digital piracy by using social cognitive theory as a framework (2016)Nature or nurture? A meta-ana…The impacts of technological environments and co-creation experiences on customer participation (2015)The impacts of technological …Location information disclosure in location-based social network services: Privacy calculus, benefit structure, and gender differences (2015)Location information disclosu…Imaginal and emotional experiences in pleasure-oriented IT usage: A hedonic consumption perspective (2013)Imaginal and emotional experi…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Understanding Information Technology Usage: A Test of Competing Models (1995)Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)Self-efficacy mechanism in human agency. (1982)User Acceptance of Information Technology: Toward A Unified View1 (2003)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)The Theory of Buyer Behavior (1971)Structure and Functions of Fantasy (1974)An Information Processing Theory of Consumer Choice (1979)Consumer perceived value: The development of a multiple item scale (2001)The Chain of Effects from Brand Trust and Brand Affect to Brand Performance: The Role of Brand Loyalty (2001)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Artifact in behavioral research (1969)The Handbook of Social Psychology (1969)Meta-analysis of Observational Studies in Epidemiology A Proposal for Reporting (2000)Trim and Fill: A Simple Funnel‐Plot–Based Method of Testing and Adjusting for Publication Bias in Meta‐Analysis (2000)Estimating the reproducibility of psychological science (2015)A Coefficient of Agreement for Nominal Scales (1960)Diffusion of Innovations 1 (2019)The theory of planned behavior (1991)Trust and TAM in Online Shopping: An Integrated Model1 (2003)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)
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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 1985Intrinsic Motivation and Self-Determination in Human Behavior26,744 cited
  • 1980Understanding Attitudes and Predicting Social Behavior25,805 cited
  • 1989User Acceptance of Computer Technology: A Comparison of Two Theoretical Models25,696 cited
  • 2000A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies22,991 cited
  • 1985From Intentions to Actions: A Theory of Planned Behavior19,049 cited
  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 1991Development of an Instrument to Measure the Perceptions of Adopting an Information Technology Innovation9,145 cited
  • 1979The file drawer problem and tolerance for null results.9,043 cited
  • 1982The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun8,274 cited
  • 2000Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model6,658 cited
  • 1975Beyond boredom and anxiety5,708 cited
  • 1982Hedonic Consumption: Emerging Concepts, Methods and Propositions5,610 cited
  • 2000Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage14,725 cited

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  • 2004User Acceptance of Hedonic Information Systems13,849 cited
  • 1987The support of autonomy and the control of behavior.3,242 cited
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    • 2023Integrating and synthesising technostress research: a meta-analysis on technostress creators, outcomes, and IS usage contexts202 cited
    • 2021“Baby, you can drive my car”: Psychological antecedents that drive consumers’ adoption of AI-powered autonomous vehicles195 cited
    • 2018Technostress and social networking services: Explaining users' concentration, sleep, identity, and social relation problems184 cited
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    • 2020Emerging realm of 360-degree technology to promote tourism destination174 cited
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