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Digital Sensations: Space, Identity, and Embodiment in Virtual Reality
1 references·16 citing·55 second hop
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this work references cited by second hop

References

  • 1975Topophilia: A Study of Environmental Perception, Attitudes, and Values1,345 cited

Cited by

  • 2019Embodiment in Socially Interactive Robots236 cited
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  • 2016Respecifying Mediated Interaction171 cited
  • 2012Communication Geography: A Bridge Between Disciplines135 cited
  • 2011The Agonistic Social Media: Cyberspace in the Formation of Dissent and Consolidation of State Power in Postelection Iran125 cited
  • 2002Unnatural Ecologies: The Metaphor of the Environment in Media Theory111 cited
  • 2008Da cultura das mídias à cibercultura: o advento do pós-humano99 cited
  • 2009Interface Fantasy: A Lacanian Cyborg Ontology75 cited
  • 2013Millions Now Living Will Never Die: Cultural Anxieties About the Afterlife of Information47 cited
  • 2008Computer Game Theories for Designing Motivating Educational Software: A Survey Study39 cited
  • 2002Cultures in CollisionPhilosophical Lessons from Computer‐Mediated Communication34 cited
  • 2013The Sense of Sight in Rabbinic Culture: Jewish Ways of Seeing in Late Antiquity33 cited
  • 2003Continuities and Discontinuities in Ethical Reflections on Digital Virtual Reality27 cited
  • 2015

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Image spaces and the geography of Internet screen-space
25 cited
  • 2014Never Quite the Right Size: Scaling the Digital in CG Cinema23 cited
  • 2007The Revered Gaze: The Medieval Imaginary of Mel Gibson's The Passion of the Christ21 cited