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The functions of role-playing games: how participants create community, solve problems and explore identity
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  • 2011Similarity of Social Information Processes in Games and Rituals30 cited
  • 2016We’re Just Playing30 cited
  • 2021Gea2: A Serious Game for Technology-Enhanced Learning in STEM29 cited
  • 2014The Case for Computer-Augmented Games23 cited
  • 2018Undoing gender through performing the other19 cited
  • 2021Improved Retention Analysis in Freemium Role-Playing games by Jointly Modelling Players’ Motivation, Progression and Churn15 cited
  • 2021‘Whose were those feelings?’ Affect and likenessing in Halat hisar live action role-playing game6 cited
  • 2022INTERPERSONAL COMMUNICATION PATTERNS AND COMMUNICATION BARIERS TO ROLEPLAY COUPLES ON SOCIAL MEDIA6 cited
  • 2023Mapping (Metaphorical) Journeys in and Against the Academy

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4 cited
  • 2014Reconfiguring Narrative in Contemporary Board Games: Story-Making Across the Competitive-Cooperative Spectrum1 cited