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I, Avatar: The Culture and Consequences of Having a Second Life
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I, Avatar: The Culture and Consequences of Having a Second Life (2007)I, Avatar: The Culture and Consequences o…MEDIA DIMENSIONS: COMPARING STORYTELLING ACROSS LITERATURE, CINEMA AND VIDEOGAME (2024)MEDIA DIMENSIONS: COMPARING S…I, Avatar (2014)I, AvatarAvatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–avatar relationships (2014)Avatars are (sometimes) peopl…Theatrical performance on the Internet: How far have we come since Hamnet? (2013)Theatrical performance on the…The Emerging Field of Technoself Studies (TSS) (2012)The Emerging Field of Technos…Conceptualizing E-leisure (2012)Conceptualizing E-leisureFacebook Has It (2011)Facebook Has ItManaging the design–manufacturing interface in virtual enterprises through multi user virtual environments: a perspective approach (2010)Managing the design–manufactu…Developing a five-stage model of learning in Second Life (2010)Developing a five-stage model…Art and the avatar: the kritical works in SL project (2008)Art and the avatar: the kriti…Virtual Reality (2004)Virtual RealityEncounters: Two Studies in the Sociology of Interaction. (1962)Frame Analysis: An Essay on the Organization of Experience. (1975)Relevance: Communication and cognition . 2nd edn. By. Dan Sperber and Deirdre Wilson. Oxford & Cambridge, MA: Blackwell, 1995. Pp. xiii, 326. (1997)Diffusion of Innovations (1963)A power primer. (1992)The media equation: how people treat computers, television, and new media like real people and places (1997)E-Moderating (2004)The Handbook of Blended Learning: Global Perspectives, Local Designs (2005)THE PSYCHOLOGY OF PERSONAL CONSTRUCTS (2010)Investigating user experience in Second Life for collaborative learning (2012)Online collaboration and cooperation: The recurring importance of evidence, rationale and viability (2016)A Playful Approach to Fostering Motivation in a Distance Education Computer Programming Course: Behaviour Change and Student Perceptions (2018)The Production of Space (1992)Immersed in Technology: Art and Virtual Environments (1996)Second Life: The Official Guide (2006)The Inter-Life project: researching the potential of art, design and virtual worlds as a vehicle for assisting young people with key life changes and transitions (2013)The Theater and Its Double (1958)Theatre of the oppressed (2020)Internet theatre and the historical consciousness of the Covid-19 era (2021)Designing Virtual Worlds (2025)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Handbook of Self-Determination Research (2004)Digital Leisure among Older Adults: Connections to Social Support, Flow, and Social Inclusion (2023)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Bowling alone: the collapse and revival of American community (2000)Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design (2016)Identity and the life cycle (1959)Understanding Media: The Extensions of Man (1964)Capital: A Critique of Political Economy (2020)Accommodation theory: Communication, context, and consequence (1991)Hand and mind: what gestures reveal about thought (1993)Life on the Screen: Identity in the Age of the Internet (1997)The Field behind the Screen: Using Netnography for Marketing Research in Online Communities (2002)Analytic Autoethnography (2006)
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  • 2014Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–avatar relationships131 cited
  • 2010Developing a five-stage model of learning in Second Life92 cited
  • 2012Conceptualizing E-leisure67 cited
  • 2014I, Avatar29 cited
  • 2011Facebook Has It17 cited
  • 2010Managing the design–manufacturing interface in virtual enterprises through multi user virtual environments: a perspective approach14 cited
  • 2004Virtual Reality14 cited
  • 2012The Emerging Field of Technoself Studies (TSS)12 cited
  • 2013Theatrical performance on the Internet: How far have we come since Hamnet?11 cited
  • 2008Art and the avatar: the kritical works in SL project10 cited
  • 2024MEDIA DIMENSIONS: COMPARING STORYTELLING ACROSS LITERATURE, CINEMA AND VIDEOGAME2 cited

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