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Making the mainstream accessible: more than a game
9 references·2 citing·33 second hop
Making the mainstream accessible: more than a game (2006)Making the mainstream accessible: more th…Opening up access to online documents using essentiality tracks (2006)Opening up access to online d…Making the mainstream accessible: what’s in a game? (2006)Making the mainstream accessi…Optimizing the User Environment: Leading Towards an Accessible and Usable Experience (2005)Optimizing the User Environme…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Game accessibility case study : Terraformers - a real-time 3D graphic game (2004)Game accessibility case study…3D Shooting Games, Multimodal Games, Sound Games and More Working Examples of the Future of Games for the Blind (2004)3D Shooting Games, Multimodal…A scripting language to help the blind to program visually (2002)A scripting language to help …A Java programming tool for students with visual disabilities (2000)A Java programming tool for s…Pragmatic solutions for better integration of the visually impaired in virtual communities (1999)Pragmatic solutions for bette…Collaborative adaptive accessibility and human capabilities (2012)Collaborative adaptive access…Accessibility: a case of "us and them"? (2007)Accessibility: a case of "us …Countering design exclusion: bridging the gap between usability and accessibility (2003)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)The user experience (2004)W3C user agent accessibility guidelines 1.0 for graphical Web browsers (2004)AcceSS (2005)A Lightweight Web GUI Specification and Realisation System and Its Impact on Accessibility (2006)An exploration into two solutions to propagating web accessibility for blind computer users (2007)Structuring computer-mediated communication systems to avoid information overload (1985)Cyberspace 2000 (1997)A web accessibility service: update and findings (2003)Leveraging rich accessible documents on the web (2007)Acessibilidade no desenvolvimento de sistemas web: um estudo sobre o cenário brasileiro (2008)Modeling Web Accessibility for Rich Document Production (2009)Making the mainstream accessible (2006)Computer games and visually impaired people (2007)Playing Blind (2019)Internet and Accessible Entertainment (2006)Making the Mainstream Accessible: What’s in a Game? (2006)Designing video games for the blind: results of an empirical study (2016)Evaluating Groupware Accessibility (2009)Groupware Accessibility for Persons with Disabilities (2009)User-Centered Requirement Engineering for Accessible Chats in m-Learning (2020)Extending a scripting language for visual basic forms (2005)Teaching the Blind to Program Visually (2005)Challenges of the blind programmers (2010)Computer science accessibility for students with visual disabilities (2002)Nonvisual tool for navigating hierarchical structures (2003)Accessible Web Development (2021)
this work references cited by second hop

References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2004Game accessibility case study : Terraformers - a real-time 3D graphic game85 cited
  • 2000A Java programming tool for students with visual disabilities59 cited
  • 20043D Shooting Games, Multimodal Games, Sound Games and More Working Examples of the Future of Games for the Blind26 cited
  • 2002A scripting language to help the blind to program visually20 cited
  • 1999Pragmatic solutions for better integration of the visually impaired in virtual communities10 cited
  • 2006Opening up access to online documents using essentiality tracks10 cited
  • 2005Optimizing the User Environment: Leading Towards an Accessible and Usable Experience8 cited
  • 2006Making the mainstream accessible: what’s in a game?4 cited

Cited by

  • 2007Accessibility: a case of "us and them"?1 cited
  • 2012Collaborative adaptive accessibility and human capabilities1 cited

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