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Media Entertainment
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Media Entertainment (2000)Media EntertainmentMedia use and ADHD-related behaviors in children and adolescents: A meta-analysis. (2014)Media use and ADHD-related be…Parental Mediation Theory for the Digital Age (2011)Parental Mediation Theory for…Introducing the PCMC Model: An Investigative Framework for Young People's Processing of Commercialized Media Content (2010)Introducing the PCMC Model: A…Defining Media Enjoyment as the Satisfaction of Intrinsic Needs (2010)Defining Media Enjoyment as t…The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self-Perception (2009)The Video Game Experience as …Predictors and Consequences of Sexual “Hookups” Among College Students: A Short-term Prospective Study (2009)Predictors and Consequences o…Games and Recovery (2009)Games and RecoveryOrientations to Video Games Among Gender and Age Groups (2008)Orientations to Video Games A…The Emotional Appeal of Violent Video Games for Adolescent Males (2005)The Emotional Appeal of Viole…Contributions of Music Video Exposure to Black Adolescents’ Gender and Sexual Schemas (2005)Contributions of Music Video …Social Consequences of Disparagement Humor: A Prejudiced Norm Theory (2004)Social Consequences of Dispar…Sex Differences in Video Game Play: (2004)Sex Differences in Video Game…Individual differences in Internet usage motives (2004)Individual differences in Int…Flow and Media Enjoyment (2004)Flow and Media EnjoymentConceptualizing Media Enjoyment as Attitude: Implications for Mass Media Effects Research (2004)Conceptualizing Media Enjoyme…A Theoretical Agenda for Entertainment-Education (2002)A Theoretical Agenda for Ente…Social Learning Theory. 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(2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Exploring user acceptance of 3D virtual worlds in travel and tourism marketing (2012)The impact of user interactions in social media on brand awareness and purchase intention: the case of MINI on Facebook (2013)Exploring the Implications of Virtual Reality Technology in Tourism Marketing: An Integrated Research Framework (2015)A Theory of Cognitive Dissonance (1957)Self-discrepancy: A theory relating self and affect. (1987)More Than “Just a Joke”: The Prejudice-Releasing Function of Sexist Humor (2007)On Being Both With Us and Against Us: A Normative Conflict Model of Dissent in Social Groups (2007)Identity threat at work: How social identity threat and situational cues contribute to racial and ethnic disparities in the workplace. (2014)A Theory of Cognitive Dissonance (2017)
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  • 2004Sex Differences in Video Game Play:770 cited
  • 2004Flow and Media Enjoyment739 cited
  • 2011Parental Mediation Theory for the Digital Age699 cited
  • 2010Defining Media Enjoyment as the Satisfaction of Intrinsic Needs611 cited
  • 2009The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self-Perception459 cited
  • 2008Orientations to Video Games Among Gender and Age Groups402 cited
  • 2004Social Consequences of Disparagement Humor: A Prejudiced Norm Theory392 cited
  • 2002A Theoretical Agenda for Entertainment-Education391 cited
  • 2014Media use and ADHD-related behaviors in children and adolescents: A meta-analysis.338 cited
  • 2004Conceptualizing Media Enjoyment as Attitude: Implications for Mass Media Effects Research327 cited
  • 2004Individual differences in Internet usage motives314 cited
  • 2009Predictors and Consequences of Sexual “Hookups” Among College Students: A Short-term Prospective Study287 cited
  • 2010Introducing the PCMC Model: An Investigative Framework for Young People's Processing of Commercialized Media Content285 cited
  • 2009Games and Recovery280 cited

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  • 2005Contributions of Music Video Exposure to Black Adolescents’ Gender and Sexual Schemas278 cited
  • 2005The Emotional Appeal of Violent Video Games for Adolescent Males278 cited