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Making virtual worlds: Linden Lab and Second Life
16 references·10 citing·34 second hop
Making virtual worlds: Linden Lab and Second Life (2009)Making virtual worlds: Linden Lab and Sec…The Death and Life of Great American Cities (2015)The Death and Life of Great A…The theory of communicative action (2014)The theory of communicative a…The Practice of Management (2012)The Practice of ManagementNudge: improving decisions about health, wealth, and happiness (2008)Nudge: improving decisions ab…Play between worlds: exploring online game culture (2007)Play between worlds: explorin…Synthetic worlds: the business and culture of online games (2006)Synthetic worlds: the busines…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…The wisdom of crowds: why the many are smarter than the few and how collective wisdom shapes business, economies, societies and nations (2004)The wisdom of crowds: why the…Bowling alone: the collapse and revival of American community (2000)Bowling alone: the collapse a…Code and Other Laws of Cyberspace (1999)Code and Other Laws of Cybers…Talking about Machines: An Ethnography of a Modern Job (1997)Talking about Machines: An Et…The mangle of practice : time, agency, and science (1995)The mangle of practice : time…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Theory in Anthropology since the Sixties (1984)Theory in Anthropology since …The Constitution of Society. Outline of the Theory of Structuration (1984)The Constitution of Society. …The rating of chessplayers, past and present (1978)The rating of chessplayers, p…Platforms of power Custodians of the Internet Tarleton Gillespie Yale University Press, 2018. 296 pp. (2018)Platforms of power Custodians…Medieval Saints and Modern Screens (2017)Medieval Saints and Modern Sc…“There's no rules. It's hackathon.”: Negotiating Commitment in a Context of Volatile Sociality (2015)“There's no rules. It's hacka…In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play (2014)In Defence of a Magic Circle:…Copyright Law and Video Games: A Brief History of an Interactive Medium (2013)Copyright Law and Video Games…Free speech and civil discourse: producing expats, locals, and migrants in the UAE E nglish‐language blogosphere (2012)Free speech and civil discour…“Organizing Creativity: Enabling Creative Output, Process, and Organizing Practices” (2012)“Organizing Creativity: Enabl…My life as a night elf priest: an anthropological account of World of Warcraft (2010)My life as a night elf priest…Intimate Engagements of the Public Kind (2010)Intimate Engagements of the P…Anthropology in blue jeans (2010)Anthropology in blue jeansConsumer Culture and Postmodernism (1993)Network Analysis, Culture, and the Problem of Agency (1994)Political Ideology: Its Structure, Functions, and Elective Affinities (2008)The Culture of Narcissism (2019)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)The behaviour change wheel: A new method for characterising and designing behaviour change interventions (2011)Poverty Impedes Cognitive Function (2013)Using social and behavioural science to support COVID-19 pandemic response (2020)Physical Place and Cyberplace: The Rise of Personalized Networking (2001)Cities and the Creative Class (2005)The social dimension of sustainable development: Defining urban social sustainability (2009)International Norm Dynamics and Political Change (1998)Social Capital, Intellectual Capital, and the Organizational Advantage (1998)Social Cognitive Theory: An Agentic Perspective (2001)Benefits, Adoption Barriers and Myths of Open Data and Open Government (2012)Algorithm appreciation: People prefer algorithmic to human judgment (2019)Delphi Technique in Health Sciences: A Map (2020)The Capabilities of Market-Driven Organizations (1994)Corporate Social Responsibility (1999)The Business Case for Corporate Social Responsibility: A Review of Concepts, Research and Practice (2010)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Social Capital: Prospects for a New Concept (2002)Social Relationships and Mortality Risk: A Meta-analytic Review (2010)The weirdest people in the world? (2010)Publics and counterpublics (2003)The Internet, Public Spheres, and Political Communication: Dispersion and Deliberation (2005)Why Youth Heart Social Network Sites: The Role of Networked Publics in Teenage Social Life (2017)
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References

  • 2000Bowling alone: the collapse and revival of American community28,790 cited
  • 1984The Constitution of Society. Outline of the Theory of Structuration21,160 cited
  • 1990Flow: the psychology of optimal experience12,637 cited
  • 2008Nudge: improving decisions about health, wealth, and happiness11,572 cited
  • 2014The theory of communicative action8,634 cited
  • 2015The Death and Life of Great American Cities8,033 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2012The Practice of Management3,745 cited
  • 1999Code and Other Laws of Cyberspace3,258 cited
  • 2004The wisdom of crowds: why the many are smarter than the few and how collective wisdom shapes business, economies, societies and nations2,925 cited
  • 1984Theory in Anthropology since the Sixties2,894 cited
  • 1997Talking about Machines: An Ethnography of a Modern Job2,005 cited
  • 1995The mangle of practice : time, agency, and science1,603 cited
  • 1978The rating of chessplayers, past and present1,200 cited
  • 2006Synthetic worlds: the business and culture of online games1,192 cited
  • 2007

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Play between worlds: exploring online game culture
909 cited

Cited by

  • 2010My life as a night elf priest: an anthropological account of World of Warcraft181 cited
  • 2014In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play142 cited
  • 2010Intimate Engagements of the Public Kind38 cited
  • 2015“There's no rules. It's hackathon.”: Negotiating Commitment in a Context of Volatile Sociality38 cited
  • 2012“Organizing Creativity: Enabling Creative Output, Process, and Organizing Practices”31 cited
  • 2010Anthropology in blue jeans29 cited
  • 2012Free speech and civil discourse: producing expats, locals, and migrants in the UAE E nglish‐language blogosphere23 cited
  • 2018Platforms of power Custodians of the Internet Tarleton Gillespie Yale University Press, 2018. 296 pp.18 cited
  • 2013Copyright Law and Video Games: A Brief History of an Interactive Medium14 cited
  • 2017Medieval Saints and Modern Screens4 cited