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Developing and Evaluating Guidelines to Prevent Overdependence on Digital Therapeutics in Children and Adolescents: Randomized Controlled Trial
16 references·0 citing·49 second hop
Developing and Evaluating Guidelines to Prevent Overdependence on Digital Therapeutics in Children and Adolescents: Randomized Controlled Trial (2025)Developing and Evaluating Guidelines to P…Screen time among school-aged children of aged 6–14: a systematic review (2023)Screen time among school-aged…Effects of Excessive Screen Time on Child Development: An Updated Review and Strategies for Management (2023)Effects of Excessive Screen T…Understanding the dark side of gamification health management: A stress perspective (2021)Understanding the dark side o…Excessive Smartphone Use Is Associated With Health Problems in Adolescents and Young Adults (2021)Excessive Smartphone Use Is A…Role of digital therapeutics and the changing future of healthcare (2020)Role of digital therapeutics …Gamification as an approach to improve resilience and reduce attrition in mobile mental health interventions: A randomized controlled trial (2020)Gamification as an approach t…Peer relationship and adolescent smartphone addiction: The mediating role of self-esteem and the moderating role of the need to belong (2017)Peer relationship and adolesc…Depression, anxiety, and smartphone addiction in university students- A cross sectional study (2017)Depression, anxiety, and smar…Validation of a Brief Version of the Difficulties in Emotion Regulation Scale (DERS-18) in Five Samples (2016)Validation of a Brief Version…Children and Adolescents and Digital Media (2016)Children and Adolescents and …Predictors of Parental Mediation Regarding Children's Smartphone Use (2015)Predictors of Parental Mediat…The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial (2012)The effectiveness of SPARX, a…A Meta-analysis of Interventions That Target Children's Screen Time for Reduction (2011)A Meta-analysis of Interventi…Children's Internet Use in a Family Context: Influence on Family Relationships and Parental Mediation (2007)Children's Internet Use in a …A Brief Measure for Assessing Generalized Anxiety Disorder (2006)A Brief Measure for Assessing…The PHQ-9 (2001)The PHQ-9ECDEU Assessment Manual for Psychopharmacology (1976)Computer Therapy for the Anxiety and Depressive Disorders Is Effective, Acceptable and Practical Health Care: A Meta-Analysis (2010)The benefits of playing video games. 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References

  • 2001The PHQ-944,795 cited
  • 2006A Brief Measure for Assessing Generalized Anxiety Disorder31,695 cited
  • 2016Children and Adolescents and Digital Media1,338 cited
  • 2012The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial716 cited
  • 2017Depression, anxiety, and smartphone addiction in university students- A cross sectional study669 cited
  • 2016Validation of a Brief Version of the Difficulties in Emotion Regulation Scale (DERS-18) in Five Samples469 cited
  • 2021Excessive Smartphone Use Is Associated With Health Problems in Adolescents and Young Adults422 cited
  • 2007Children's Internet Use in a Family Context: Influence on Family Relationships and Parental Mediation336 cited
  • 2023Effects of Excessive Screen Time on Child Development: An Updated Review and Strategies for Management283 cited
  • 2020Role of digital therapeutics and the changing future of healthcare251 cited
  • 2017Peer relationship and adolescent smartphone addiction: The mediating role of self-esteem and the moderating role of the need to belong247 cited
  • 2020Gamification as an approach to improve resilience and reduce attrition in mobile mental health interventions: A randomized controlled trial176 cited
  • 2023Screen time among school-aged children of aged 6–14: a systematic review155 cited

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2011
A Meta-analysis of Interventions That Target Children's Screen Time for Reduction
148 cited
  • 2021Understanding the dark side of gamification health management: A stress perspective87 cited
  • 2015Predictors of Parental Mediation Regarding Children's Smartphone Use85 cited
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