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Harmony Quest: An Interdisciplinary Arts-Based Project Incorporating Virtual Reality
12 references·3 citing·31 second hop
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References

  • 1962Thought and language20,700 cited
  • 1984Frames of Mind: The Theory of Multiple Intelligences13,636 cited
  • 1978Ways of Worldmaking3,252 cited
  • 2013Child's Conception of the World2,675 cited
  • 1993Computers as Theatre1,251 cited
  • 1997Teaching With Technology: Creating Student-Centered Classrooms997 cited
  • 2001Information Arts: Intersections of Art, Science, and Technology369 cited
  • 1997The Constructivist Metaphor: Reading, Writing, and the Making of Meaning338 cited
  • 1996Immersed in Technology: Art and Virtual Environments165 cited
  • 2001Constructivism and Technology in Art Education33 cited
  • 2000Abstracting Reality: Art, Communication, and Cognition in the Digital Age32 cited
  • 1999Technologies and methods for interactive exhibit design: from wireless object & body tracking to wearable computers19 cited

Cited by

  • 2017Virtual Museums in Arts Education. Results of a Pilot Project in Primary School Settings12 cited
  • 2009A Semiotic Reading and Discourse Analysis of Postmodern Street Performance7 cited
  • 2022In the studio with virtual reality: Student perceptions and potential integrations into art and design curriculum

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6 cited