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A Gamification Framework for Volunteered Geographic Information
11 references·7 citing·40 second hop
A Gamification Framework for Volunteered Geographic Information (2015)A Gamification Framework for Volunteered …Human Computation VGI Provenance: Semantic Web-Based Representation and Publishing (2013)Human Computation VGI Provena…Analysis and application of gamification (2012)Analysis and application of g…Situated motivational affordances of game elements: A conceptual model (2011)Situated motivational afforda…Gamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…From game design elements to gamefulness (2011)From game design elements to …Volunteered Geographic Information: the nature and motivation of produsers (2009)Volunteered Geographic Inform…Volunteered geographic information: key questions, concepts and methods to guide emerging research and practice (2008)Volunteered geographic inform…The credibility of volunteered geographic information (2008)The credibility of volunteere…Citizens as sensors: the world of volunteered geography (2007)Citizens as sensors: the worl…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Using gamification to increase map data production during humanitarian volunteered geographic information (VGI) campaigns (2023)Using gamification to increas…A gamified map application utilising crowdsourcing engaged citizens to refine the quality and accuracy of cadastral index map border markers (2023)A gamified map application ut…Window Expeditions: A playful approach to crowdsourcing natural language descriptions of everyday lived landscapes (2022)Window Expeditions: A playful…Fitnesser’s Intrinsic Motivations of Green Eating: An Integration of Theory of Planned Behavior and Hedonic-Motivation System Adoption Model (2021)Fitnesser’s Intrinsic Motivat…A Bibliometric Analysis of Gamification Research (2021)A Bibliometric Analysis of Ga…ThemeRise: a theme-oriented framework for volunteered geographic information applications (2018)ThemeRise: a theme-oriented f…Citizen-Driven Geographic Information Science (2016)Citizen-Driven Geographic Inf…The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The application and impact of gamification funware on trip planning and experiences: the case of TripAdvisor’s funware (2015)Gig-workers’ motivation: thinking beyond carrots and sticks (2019)Does gamification affect brand engagement and equity? A study in online brand communities (2020)Judgment under Uncertainty: Heuristics and Biases (1974)Judgment under Uncertainty: Heuristics and Biases (1975)Geographic information systems and science (2005)Geographic information systems and science (2011)4 What Is Web 2.0? Design Patterns and Business Models for the Next Generation of Software (2012)Citizen Science and Volunteered Geographic Information: Overview and Typology of Participation (2012)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Introduction to neogeography (2006)The wikification of GIS and its consequences: Or Angelina Jolie’s new tattoo and the future of GIS (2008)Geographic information systems and science: today and tomorrow (2009)Situating the geoweb in political economy (2011)MEASURES AND INDICATORS OF VGI QUALITY: AN OVERVIEW (2015)Public Participation Geographic Information Systems: A Literature Review and Framework (2006)Here comes everybody: the power of organizing without organizations (2008)Citizen Science in the Age of Neogeography: Utilizing Volunteered Geographic Information for Environmental Monitoring (2011)Analyzing the Contributor Activity of a Volunteered Geographic Information Project — The Case of OpenStreetMap (2012)Recent Developments and Future Trends in Volunteered Geographic Information Research: The Case of OpenStreetMap (2014)Homo Ludens: A Study of the Play-Element in Culture. (1951)A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)Gamifying an ICT course: Influences on engagement and academic performance (2016)How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach (2017)Does educational gamification improve students’ motivation? If so, which game elements work best? (2018)The ghost map : the story of London's most terrifying epidemic--and how it changed science, cities, and the modern world (2007)Crowdsourcing geographic information for disaster response: a research frontier (2010)How Good is Volunteered Geographical Information? A Comparative Study of OpenStreetMap and Ordnance Survey Datasets (2010)The psychology of interpersonal relations. (1958)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)
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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 2007Citizens as sensors: the world of volunteered geography4,544 cited
  • 2011Gamification. using game-design elements in non-gaming contexts2,412 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2008The credibility of volunteered geographic information751 cited
  • 2009Volunteered Geographic Information: the nature and motivation of produsers398 cited
  • 2012Analysis and application of gamification234 cited
  • 2011Situated motivational affordances of game elements: A conceptual model216 cited
  • 2008Volunteered geographic information: key questions, concepts and methods to guide emerging research and practice199 cited
  • 2013Human Computation VGI Provenance: Semantic Web-Based Representation and Publishing24 cited

Cited by

  • 2021A Bibliometric Analysis of Gamification Research102 cited
  • 2021Fitnesser’s Intrinsic Motivations of Green Eating: An Integration of Theory of Planned Behavior and Hedonic-Motivation System Adoption Model17 cited
  • 2022Window Expeditions: A playful approach to crowdsourcing natural language descriptions of everyday lived landscapes

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10 cited
  • 2023Using gamification to increase map data production during humanitarian volunteered geographic information (VGI) campaigns8 cited
  • 2023A gamified map application utilising crowdsourcing engaged citizens to refine the quality and accuracy of cadastral index map border markers5 cited
  • 2016Citizen-Driven Geographic Information Science5 cited
  • 2018ThemeRise: a theme-oriented framework for volunteered geographic information applications4 cited