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Three Funerals and a Wedding: Art Education, Digital Images, and an Aesthetics of Cloning
5 references·4 citing·32 second hop
Three Funerals and a Wedding: Art Education, Digital Images, and an Aesthetics of Cloning (2005)Three Funerals and a Wedding: Art Educati…The Work of Art in the Age of Mechanical Reproduction (2007)The Work of Art in the Age of…Lines of Sight in the “Network Society”: Simulation, Art Education, and a Digital Visual Culture (2004)Lines of Sight in the “Networ…How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics (2001)How We Became Posthuman: Virt…The Vision Machine (1994)The Vision MachineImage-Music-Text (1977)Image-Music-TextWhite Default: Examining Racialized Biases Behind AI-Generated Images (2024)White Default: Examining Raci…Four Approaches to New Media Art Education (2014)Four Approaches to New Media …Baozou manhua (rage comics), Internet humour and everyday life (2014)Baozou manhua (rage comics), …Assembling Visuality: Social Media, Everyday Imaging, and Critical Thinking in Digital Visual Culture (2013)Assembling Visuality: Social …Simulacra and Simulation (1995)Life on the Screen: Identity in the Age of the Internet (1997)5. The Practice of Everyday Life (2000)There's no I in YouTube: social media, networked identity and art education (2009)Makerspaces and Art Educational Places (2017)The Selfish Gene (1976)Is There a Text in This Class? The Authority of Interpretive Communities (1983)International Journal of Business and Social Science (2018)What Do Pictures Want? (2005)Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)Confronting the challenges of participatory cultures (media education for the 21st century) (2009)Meaningful Makers: Stuff, Sharing, and Connection in STEAM Curriculum (2016)Photoshop Teaches With(out) You: Actant Agencies and Non-Human Pedagogy (2016)Memory, politics and emotions: internet memes and protests in Venezuela and Ukraine (2020)Visual Culture: Developments, Definitions, and Directions for Art Education (2001)Critically Reframing Post-Internet Art Toward the Future of Art Education Curriculum (2020)Weapons of Math Destruction: How Big Data Increases Inequality and Threatens Democracy (2016)Weapons of Math Destruction: How Big Data Increases Inequality and Threatens Democracy (2017)Gender Shades: Intersectional Accuracy Disparities in Commercial Gender Classification (2018)Position is Power: System Prompts as a Mechanism of Bias in Large Language Models (LLMs) (2025)Disjuncture and Difference in the Global Cultural Economy (1990)Can Consumers Escape the Market? Emancipatory Illuminations from Burning Man (2002)Extended Self in a Digital World: Table 1. (2013)The Network Paradigm in Organizational Research: A Review and Typology (2003)From Poverty to Perversity: Ideas, Markets, and Institutions over 200 Years of Welfare Debate (2005)The work of representation (2020)Millennial Capitalism: First Thoughts on a Second Coming (2000)Enacting the social (2004)Human-Machine Reconfigurations: Plans and Situated Actions (2006)Consumer subjectivity in the Age of Internet: the radical concept of marketing control through customer relationship management (2004)Philosophy of Computing and Information Technology (2009)The Quadruple Object (2011)
this work references cited by second hop

References

  • 2007The Work of Art in the Age of Mechanical Reproduction3,820 cited
  • 1977Image-Music-Text3,641 cited
  • 2001How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics2,141 cited
  • 1994The Vision Machine311 cited
  • 2004Lines of Sight in the “Network Society”: Simulation, Art Education, and a Digital Visual Culture49 cited

Cited by

  • 2013Assembling Visuality: Social Media, Everyday Imaging, and Critical Thinking in Digital Visual Culture30 cited
  • 2024White Default: Examining Racialized Biases Behind AI-Generated Images28 cited
  • 2014Four Approaches to New Media Art Education25 cited
  • 2014Baozou manhua (rage comics), Internet humour and everyday life12 cited

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