SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Exploring Digital Comics as an Edutainment Tool: An Overview
9 references·2 citing·39 second hop
Exploring Digital Comics as an Edutainment Tool: An Overview (2014)Exploring Digital Comics as an Edutainmen…Navigating Comics: An Empirical and Theoretical Approach to Strategies of Reading Comic Page Layouts (2013)Navigating Comics: An Empiric…Graphic Novels and Comics in the Classroom: Essays on the Educational Power of Sequential Art (2013)Graphic Novels and Comics in …Creating and using interactive narratives (2012)Creating and using interactiv…Exploring Graphic Novels for Elementary Science and Mathematics (2011)Exploring Graphic Novels for …Enhancing the Accessibility for All of Digital Comic Books. (2009)Enhancing the Accessibility f…Image, Text, and Story: Comics and Graphic Novels in the Classroom (2008)Image, Text, and Story: Comic…Understanding Comics: The Invisible Art (1998)Understanding Comics: The Inv…Comics & sequential art (1990)Comics & sequential artAn Experiment in the use of Comics as Instructional Material (1949)An Experiment in the use of C…Penggunaan Komik Berbasis Web pada Mata Pelajaran Sejarah Siswa SMA (2020)Penggunaan Komik Berbasis Web…Developing Edutainment-Based Comic Media in Integrative-Thematic Learning in the Elementary School (2020)Developing Edutainment-Based …An Accessible Viewer for Digital Comic Books (2008)AccessComics (2021)AccessComics2: Understanding the User Experience of an Accessible Comic Book Reader for Blind People with Textual Sound Effects (2022)The Narrative Construction of Reality (1991)Constructing inferences during narrative text comprehension. (1994)Confronting the Challenges of Participatory Culture (2009)An Overview of Comics Research in Computer Science (2017)Comic exploration and Insights: Recent trends in LDA-Based recognition studies (2024)Semantics and Cognition. (1985)Reading images: the grammar of visual design (1996)Reading Without Words: Eye Movements in the Comprehension of Comic Strips (2016)The Narratology of Comic Art (Edition 1) (2017)Visual narrative comprehension: Universal or not? (2019)Educational Research: An Introduction (1984)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)PENGEMBANGAN MEDIA KOMIK UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN KETERAMPILAN MEMBACA PEMAHAMAN SISWA KELAS IV (2016)Development of flipbook-based digital comics to improve learning outcomes on simple comic material (2024)Qualitative Data Analysis: An Expanded Sourcebook (1994)Going Graphic: Comics at Work in the Multilingual Classroom (2004)Teaching the Graphic Novel (2009)What's Going On in a Graphic Novel? (2018)The Universal Declaration of Human Rights (1949)Adventures in genre!: rethinking genre through comics/graphic novels1 (2011)The Christian Science Monitor (2011)Universal Declaration of Human Rights (2011)Comics in the English classroom: a guide to teaching comics across English studies (2017)The Instructional-Based Andro-Web Comics on Work and Energy Topic for Senior High School Students (2018)Machines and Mindlessness: Social Responses to Computers (2000)Event structure in perception and conception. (2001)Anthropomorphism and the social robot (2003)Effects of an Internet-Based Cognitive Behavioral Therapy (iCBT) Program in Manga Format on Improving Subthreshold Depressive Symptoms among Healthy Workers: A Randomized Controlled Trial (2014)The Use of Comics in Experimental Instructions in a Non-formal Chemistry Learning Context (2018)How Do Teachers Use Comics to Promote Engagement, Equity, and Diversity in Science Classrooms? (2019)Teaching Multimodal Literacy Through Reading and Writing Graphic Novels (2017)Drawing the Body In: A Comic Essay on Trans Mobility and Materiality (2018)Comic Books Use in Social Studies Lesson: Texas History (2019)Comics, Linguistics, and Visual Language: The Past and Future of a Field (2012)Using Comics with Novice EFL Readers to Develop Reading Literacy (2015)Authenticity in comics journalism. Visual strategies for reporting facts (2017)
this work references cited by second hop

References

  • 1998Understanding Comics: The Invisible Art3,139 cited
  • 2013Navigating Comics: An Empirical and Theoretical Approach to Strategies of Reading Comic Page Layouts125 cited
  • 1990Comics & sequential art92 cited
  • 1949An Experiment in the use of Comics as Instructional Material87 cited
  • 2008Image, Text, and Story: Comics and Graphic Novels in the Classroom77 cited
  • 2013Graphic Novels and Comics in the Classroom: Essays on the Educational Power of Sequential Art39 cited
  • 2012Creating and using interactive narratives21 cited
  • 2011Exploring Graphic Novels for Elementary Science and Mathematics19 cited
  • 2009Enhancing the Accessibility for All of Digital Comic Books.14 cited

Cited by

  • 2020Developing Edutainment-Based Comic Media in Integrative-Thematic Learning in the Elementary School11 cited
  • 2020Penggunaan Komik Berbasis Web pada Mata Pelajaran Sejarah Siswa SMA8 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work