SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
The hybrid designer/end-user: Revealing paradoxes in co-design
10 references·7 citing·35 second hop
The hybrid designer/end-user: Revealing paradoxes in co-design (2015)The hybrid designer/end-user: Revealing p…Scandinavian Design: On Participation and Skill (2017)Scandinavian Design: On Parti…Graphic Design History: A Critical Guide (2008)Graphic Design History: A Cri…Design participation tactics: the challenges and new roles for designers in the co-design process (2008)Design participation tactics:…Co-creation and the new landscapes of design (2008)Co-creation and the new lands…Communication Design: Principles, Methods, and Practice (2004)Communication Design: Princip…Graphic Design Solutions (1996)Graphic Design SolutionsCase study research: Design and methods (1986)Case study research: Design a…Case Study Research: Design and Methods (1984)Case Study Research: Design a…A History of Graphic Design (1984)A History of Graphic DesignHistory of Graphic Design (1983)History of Graphic DesignThat was fun, now what?: Modelizing knowledge dynamics to explain co-design's shortcomings (2024)That was fun, now what?: Mode…Use of Virtual Environment and Virtual Prototypes in Co-Design: The Case of Hospital Design (2019)Use of Virtual Environment an…Diseño y artesanado: una mirada contemporánea (2019)Diseño y artesanado: una mira…Customer-centered co-design modularization: the skirt design on mobile application (2019)Customer-centered co-design m…Co‐Design Education Based on the Changing Designer's Role and Changing Creativity (2018)Co‐Design Education Based on …Generate don’t evaluate: how can codesign benefit communication designers? (2017)Generate don’t evaluate: how …Understanding the Influence of the Co-Design Process on Well-Being (2016)Understanding the Influence o…A Ladder Of Citizen Participation (1969)The Postmodern Condition: A Report on Knowledge (1984)5. The Practice of Everyday Life (2000)Roles and Resource Contributions of Customers in Value Co-creation (2015)Designing for Policy Effectiveness (2018)Digital Participatory Platforms for Co-Production in Urban Development (2018)The Case Study Crisis: Some Answers (1981)MEANINGS OF PLACE: EVERYDAY EXPERIENCE AND THEORETICAL CONCEPTUALIZATIONS (2001)What Is a Case Study and What Is It Good for? (2004)Critical realism in case study research (2009)Image-Music-Text (1977)The Experience of Landscape (1978)Metaphors We Live By (2003)Textured agreements (2009)The communication design of WeChat (2016)Design in Visual Communication (2021)Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)Qualitative research: Methods in the social sciences (2006)Document Analysis as a Qualitative Research Method (2009)Computers as cognitive media: examining the potential of computers in education (2000)How Nothing Became Something: White Space, Rhetoric, History, and Meaning (2006)Impact of lighting design on brand image for fashion retail stores (2014)Reading on the Computer Screen: Does Font Type has Effects on Web Text Readability? (2013)Terminology and Design Capital: Examining the Pedagogic Status of Graphic Design through Its Practitioners’ Perceptions of Their Job Titles (2021)Representations and Requirements: The Value of Ethnography in System Design (1994)Exploring the intellectual structures of information systems development: A social action theoretic analysis (1996)Working artefacts: ethnomethods of the prototype (2002)Experience-based Co-design and Healthcare Improvement: Realizing Participatory Design in the Public Sector (2015)Co-Production and the Co-Creation of Value in Public Services: A suitable case for treatment? (2016)What is co-creation? An interactional creation framework and its implications for value creation (2017)Notes from the Surface of the Image (2003)When Is a Photograph Worth a Thousand Words? (2003)Cultural Biographies and Excavations of Media: Context and Process (2013)What does your wine label mean to consumers? A semiotic investigation of Bordeaux wine visual codes (2017)Is less more or a bore? Package design simplicity and brand perception: an application to Champagne (2018)
this work references cited by second hop

References

  • 1984Case Study Research: Design and Methods81,948 cited
  • 1986Case study research: Design and methods5,885 cited
  • 2008Co-creation and the new landscapes of design5,552 cited
  • 2017Scandinavian Design: On Participation and Skill432 cited
  • 2008Design participation tactics: the challenges and new roles for designers in the co-design process268 cited
  • 1984A History of Graphic Design219 cited
  • 2004Communication Design: Principles, Methods, and Practice205 cited
  • 1983History of Graphic Design172 cited
  • 1996Graphic Design Solutions122 cited
  • 2008Graphic Design History: A Critical Guide76 cited

Cited by

  • 2018Co‐Design Education Based on the Changing Designer's Role and Changing Creativity25 cited
  • 2016Understanding the Influence of the Co-Design Process on Well-Being20 cited
  • 2024That was fun, now what?: Modelizing knowledge dynamics to explain co-design's shortcomings10 cited
  • 2019Use of Virtual Environment and Virtual Prototypes in Co-Design: The Case of Hospital Design10 cited
  • 2017Generate don’t evaluate: how can codesign benefit communication designers?10 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2019Customer-centered co-design modularization: the skirt design on mobile application7 cited
  • 2019Diseño y artesanado: una mirada contemporánea4 cited