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Multimedia Learning with Computer Games
16 references·1 citing·51 second hop
Multimedia Learning with Computer Games (2014)Multimedia Learning with Computer GamesOur Princess Is in Another Castle (2012)Our Princess Is in Another Ca…Learning, Attentional Control, and Action Video Games (2012)Learning, Attentional Control…Computerized Cognitive Training with Older Adults: A Systematic Review (2012)Computerized Cognitive Traini…Short- and long-term benefits of cognitive training (2011)Short- and long-term benefits…Motivating Children to Learn Effectively: Exploring the Value of Intrinsic Integration in Educational Games (2011)Motivating Children to Learn …Putting brain training to the test (2010)Putting brain training to the…A Cognitive Training Program Based on Principles of Brain Plasticity: Results from the Improvement in Memory with Plasticity‐based Adaptive Cognitive Training (IMPACT) Study (2009)A Cognitive Training Program …Can training in a real-time strategy video game attenuate cognitive decline in older adults? (2008)Can training in a real-time s…The effect of video game violence on physiological desensitization to real-life violence (2006)The effect of video game viol…The Cambridge handbook of multimedia learning (2006)The Cambridge handbook of mul…Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Computer Gaming and Interacti…The Effectiveness of Instructional Games: A Literature Review and Discussion (2005)The Effectiveness of Instruct…The Cambridge Handbook of Multimedia Learning (2005)The Cambridge Handbook of Mul…Cognitive Theory of Multimedia Learning (2005)Cognitive Theory of Multimedi…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…Human factors in aviation (1988)Human factors in aviationMeta-analysis of action video game impact on perceptual, attentional, and cognitive skills. 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References

  • 2006The Cambridge handbook of multimedia learning2,321 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,955 cited
  • 2005Cognitive Theory of Multimedia Learning1,654 cited
  • 2005The Cambridge Handbook of Multimedia Learning1,642 cited
  • 2010Putting brain training to the test1,056 cited
  • 2006Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis990 cited
  • 2008Can training in a real-time strategy video game attenuate cognitive decline in older adults?853 cited
  • 2012Our Princess Is in Another Castle818 cited
  • 2009A Cognitive Training Program Based on Principles of Brain Plasticity: Results from the Improvement in Memory with Plasticity‐based Adaptive Cognitive Training (IMPACT) Study783 cited
  • 2011Short- and long-term benefits of cognitive training770 cited
  • 2012Learning, Attentional Control, and Action Video Games713 cited
  • 2012Computerized Cognitive Training with Older Adults: A Systematic Review658 cited
  • 2006The effect of video game violence on physiological desensitization to real-life violence641 cited
  • 2011Motivating Children to Learn Effectively: Exploring the Value of Intrinsic Integration in Educational Games618 cited

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1988
Human factors in aviation
586 cited
  • 2005The Effectiveness of Instructional Games: A Literature Review and Discussion581 cited
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    • 2017Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.840 cited