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Simple decision heuristics that process cues in a particular order and stop considering cues as soon as a decision can be made have been shown to be both accurate and quick.But one criticism of heuristics such as Take The Best is that these owe much of their simplicity and success to the not inconsiderable computations necessary for setting up the cue search order before the heuristic can be used.The criticism, though, can be countered in two ways: First, there are typically many cue orders possible that will achieve good performance in a given problem domain.And second, as we will show here, there are simple learning rules that can quickly converge on one of these useful cue orders through exposure to just a small number of decisions.We conclude by arguing for the need to take into account the computation necessary for not only the application but also the setup of a heuristic when talking about its simplicity.
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