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Comunicare il museo
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Comunicare il museo (2004)Comunicare il museoLiving Heritage Educational Experiences in a Pandemic Scenario. The Case Study of the Ethnomedicine Museum A. Scarpa (2021)Living Heritage Educational E…Instagram as Digital Communication Tool for the Museums: a Reflection on Prospectives and Opportunities through the Analysis of the Profiles of Louvre Museum and Metropolitan Museum of New York (2019)Instagram as Digital Communic…Interacting with Virtual Reconstructions in Museums (2014)Interacting with Virtual Reco…An augmented experiences in cultural heritage through mobile devices: “Matera tales of a city” project (2012)An augmented experiences in c…"The Approval of the Franciscan Rule" - Virtual Experience among the Characters of Giotto's Work (2010)"The Approval of the Francisc…Mind and Nature: A Necessary Unity (1979)Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment (1995)Narrative as virtual reality: immersion and interactivity in literature and electronic media (2001)X-reality technologies for museums: a comparative evaluation based on presence and visitors experience through user studies (2020)Enhancing traditional museum fruition: current state and emerging tendencies (2024)Immersive Technologies (2024)Theorizing Digital Cultural Heritage (2007)The city as a learning gamified platform (2013)e-Archeo: A Pilot National Project to Valorize Italian Archaeological Parks through Digital and Virtual Reality Technologies (2023)Recognising Human Emotions from Body Movement and Gesture Dynamics (2007)Story Guided Virtual Cultural Heritage Applications (2014)Multimedia and cultural heritage: a discussion for the community involved in children's heritage edutainment and serious games in the 21st century (2016)Nuove metriche per comunicare il museo (2009)A methodology for mapping Instagram hashtags (2014)What We Instagram: A First Analysis of Instagram Photo Content and User Types (2014)Analyzing the Museum Experience Through the Lens of Instagram Posts (2021)TikTok and museum education: A visual content analysis (2022)Catching eyes of social media wanderers: How pictorial and textual cues in visitor-generated content shape users’ cognitive-affective psychology (2023)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Mind in Society: The Development of Higher Psychological Processes (1978)
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  • 2014Interacting with Virtual Reconstructions in Museums74 cited
  • 2019Instagram as Digital Communication Tool for the Museums: a Reflection on Prospectives and Opportunities through the Analysis of the Profiles of Louvre Museum and Metropolitan Museum of New York26 cited
  • 2010"The Approval of the Franciscan Rule" - Virtual Experience among the Characters of Giotto's Work15 cited
  • 2012An augmented experiences in cultural heritage through mobile devices: “Matera tales of a city” project13 cited
  • 2021Living Heritage Educational Experiences in a Pandemic Scenario. The Case Study of the Ethnomedicine Museum A. Scarpa1 cited

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