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Developing a scheme for finding evidence of the outcomes and impact of learning in museums, archives and libraries: the conceptual framework
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Developing a scheme for finding evidence of the outcomes and impact of learning in museums, archives and libraries: the conceptual framework (2002)Developing a scheme for finding evidence …Core Concepts Linking Exhibit Design and the Visitor Experience in Science Centers: An Early Framework (2021)Core Concepts Linking Exhibit…Successful Strategies for Dealing With New Technology in Museums: A Case Study of Immersive Technology at the Immigration Museum, Melbourne (2016)Successful Strategies for Dea…Sport, museums and cultural policy (2014)Sport, museums and cultural p…Interacting with … what? Exploring children's social and sensory practices in a science discovery centre (2013)Interacting with … what? Expl…Audiences and Experiential Values of Archaeological Television: The Case Study ofTime Team (2013)Audiences and Experiential Va…Evaluating the Galleries - of The Department of Coins and Medals - at the British Museum (2009)Evaluating the Galleries - of…New Directions in Social Policy, Developing the Evidence Base for Museums, Libraries and Archives in England (2005)New Directions in Social Poli…Impact evaluation of museums, archives and libraries: available evidence project. (2002)Impact evaluation of museums,…Beyond the glass case: the past, the heritage and the public in Britain. (1991)Museum Strategy and Marketing (1998)Editorial: Public Archaeology (1999)On the Case: Method in Public and Community Archaeology (2016)‘Are You Local?’ Indigenous Iron Age and Mobile Roman and Post-Roman Populations: Then, Now and In-Between (2018)Heritage and Nationalism (2022)From Managerialism to Entrepreneurialism: The Transformation in Urban Governance in Late Capitalism (1989)Bowling alone: the collapse and revival of American community (2000)Museums: Impact and value (2006)Exploring the evidence base for museum value (2009)Theory-based evaluation and the social impact of the arts (2009)The Death and Life of Great American Cities (2015)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Multimodal Discourse: The Modes and Media of Contemporary Communication (2001)Vibrancy, repetition and movement: posthuman theories for reconceptualising young children in museums (2017)The hybrid exhibits of the story museum: The child as creative artist and the limits to hands-on participation (2019)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Narratives in Social Science Research (2004)Case study research: design and methods (2011)Increasing the Managerial Performance of Romanian Museums with the Help of Stakeholders (2022)Museums and digital technology: a literature review on organizational issues (2022)Information Literacy Competency Standards for Higher Education (2000)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)The politics of data collection: Gathering, analysing and using data about the subsidised cultural sector in England (2002)Learning Conversations in Museums (2003)Manual of Museum Exhibitions (1993)Practical Evaluation Guide: Tools for Museums and Other Informal Educational Settings (1999)Museums and Education: Purpose, Pedagogy, Performance (2007)Qualitative research and evaluation methods (1980)The SAGE handbook of qualitative research (2005)Distinction: A Social Critique of the Judgement of Taste* (2018)O Patrimônio Esportivo e os Museus do Esporte no Google Arts & Culture (2021)Experience and Education. (1938)Determining Validity in Qualitative Inquiry (2000)The influence of shared mental models on team process and performance. (2000)Culture and Computing. Design Thinking and Cultural Computing (2021)Culture and Computing. Interactive Cultural Heritage and Arts (2021)
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  • 2002Impact evaluation of museums, archives and libraries: available evidence project.74 cited
  • 2005New Directions in Social Policy, Developing the Evidence Base for Museums, Libraries and Archives in England27 cited
  • 2013Audiences and Experiential Values of Archaeological Television: The Case Study ofTime Team11 cited
  • 2013Interacting with … what? Exploring children's social and sensory practices in a science discovery centre8 cited
  • 2016Successful Strategies for Dealing With New Technology in Museums: A Case Study of Immersive Technology at the Immigration Museum, Melbourne4 cited
  • 2021Core Concepts Linking Exhibit Design and the Visitor Experience in Science Centers: An Early Framework4 cited
  • 2014Sport, museums and cultural policy3 cited
  • 2009Evaluating the Galleries - of The Department of Coins and Medals - at the British Museum1 cited

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