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Akrivi Krouska · Study
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Author
Akrivi Krouska
7 works
· latest 2023
· 2 institutions
cluster: provisional
ORCID 0000-0002-8620-5255
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Most cited in this library
Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education
2019 · 275 citations
Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions
2021 · 102 citations
Measuring User Experience, Usability and Interactivity of a Personalized Mobile Augmented Reality Training System
2021 · 95 citations
Ensemble Learning Using Fuzzy Weights to Improve Learning Style Identification for Adapted Instructional Routines
2020 · 52 citations
SculptMate: Personalizing cultural heritage experience using fuzzy weights
2023 · 22 citations
Works
7 shown
An Empirical Investigation of User Acceptance of Personalized Mobile Software for Sustainability Education
International Journal of Human-Computer Interaction
·
2023
·
4 authors
16
citations
SculptMate: Personalizing cultural heritage experience using fuzzy weights
ACM Conference on User Modeling, Adaptation and Personalization (UMAP)
·
2023
·
6 authors
·
other
·
Open access
22
citations
Extended Technology Acceptance Models for Digital Learning: Review of External Factors
Lecture notes in networks and systems
·
2022
·
3 authors
·
other
11
citations
Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions
Education and Information Technologies
·
2021
·
3 authors
·
Open access
102
citations
Measuring User Experience, Usability and Interactivity of a Personalized Mobile Augmented Reality Training System
Sensors
·
2021
·
4 authors
·
Open access
95
citations
Ensemble Learning Using Fuzzy Weights to Improve Learning Style Identification for Adapted Instructional Routines
Entropy
·
2020
·
4 authors
·
Open access
52
citations
Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education
Computers & Education
·
2019
·
3 authors
275
citations