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Tatsuo Nakajima · Study
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Author
Tatsuo Nakajima
7 works
· latest 2020
· 1 institutions
cluster: provisional
ORCID 0000-0002-5116-2128
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Citations
291
Works here
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Most cited in this library
Gamifying intelligent environments
2011 · 202 citations
Value-Based Design for Gamifying Daily Activities
2012 · 41 citations
Collectively Sharing People’s Visual and Auditory Capabilities: Exploring Opportunities and Pitfalls
2020 · 23 citations
The GamiMedia Model: Gamifying Content Culture
2014 · 13 citations
Digitally Enhancing Society Through Structuralism: Virtualizing Collective Human Eyesight and Hearing Capabilities as a Case Study
2020 · 9 citations
Works
7 shown
Collectively Sharing People’s Visual and Auditory Capabilities: Exploring Opportunities and Pitfalls
SN Computer Science
·
2020
·
2 authors
23
citations
Digitally Enhancing Society Through Structuralism: Virtualizing Collective Human Eyesight and Hearing Capabilities as a Case Study
Lecture notes in computer science
·
2020
·
2 authors
·
other
9
citations
The GamiMedia Model: Gamifying Content Culture
Lecture notes in computer science
·
2014
·
2 authors
·
other
13
citations
An Analysis of Composing Multiple Fictional Stories and Its Future Possibility
Communications in computer and information science
·
2013
·
2 authors
·
other
2
citations
Promoting Consumer Products with Fictional Stories
Communications in computer and information science
·
2013
·
3 authors
·
other
1
citations
Value-Based Design for Gamifying Daily Activities
Lecture notes in computer science
·
2012
·
3 authors
·
other
·
Open access
41
citations
Gamifying intelligent environments
·
2011
·
3 authors
·
other
202
citations